using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Artistic", "Adjustment", "Replace Color")] public class ReplaceColorNode : CodeFunctionNode { public ReplaceColorNode() { name = "Replace Color"; } public override string documentationURL { get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Replace-Color-Node"; } } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_ReplaceColor", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_ReplaceColor( [Slot(0, Binding.None)] Vector3 In, [Slot(1, Binding.None)] ColorRGB From, [Slot(2, Binding.None)] ColorRGB To, [Slot(3, Binding.None)] Vector1 Range, [Slot(5, Binding.None)] Vector1 Fuzziness, [Slot(4, Binding.None)] out Vector3 Out) { Out = Vector3.zero; return @" { {precision} Distance = distance(From, In); Out = lerp(To, In, saturate((Distance - Range) / max(Fuzziness, 1e-5f))); }"; } } }