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Peter Bay Bastian f463b52e Make HeightToNormal node use a UV slot rather than manually binding to UV channel 7 年前
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BlendModeNode.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
BlendModeNode.cs.meta Added BlendMode 8 年前
BlendModesEnum.cs BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
BlendModesEnum.cs.meta Added BlendMode 8 年前
ColorBalanceNode.cs Color slots (a vec4 slot with a different input control) 7 年前
ColorBalanceNode.cs.meta Color balance 8 年前
GradientField.cs Fix compiler warnings :) 7 年前
GradientField.cs.meta Gradient node 8 年前
GradientWrapper.cs Run `hg format` on repository 7 年前
GradientWrapper.cs.meta Gradient node 8 年前
HeightToNormalNode.cs Make HeightToNormal node use a UV slot rather than manually binding to UV channel 7 年前
HeightToNormalNode.cs.meta Adding Heightmap to Normalmap node. Fixing some bugs with function N 8 年前
ParallaxNode.cs UV Node Updates - pass 01. Main changes made to CartesianToPolar, Twist, Rotator, adding Transform. Reorganized old UV nodes based on node validation notes 7 年前
ParallaxNode.cs.meta Adding support for IMayRequireViewDirectionTangentSpace, and a simple Parallax node to use it. Node seems to have the correct behavior, but not fully tested. 8 年前
UVTriPlanar.cs Fix merge issues. 7 年前
UVTriPlanar.cs.meta Texture Asset node and sampler2D input/output type 8 年前