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Martin Thorzen 0a72fe97 When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph. 7 年前
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Slots Merge pull request #244 from Unity-Technologies/fix-all-warnings 7 年前
FloatField.cs Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
FloatField.cs.meta Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
GradientEdge.cs Remove unused imports in entire solution 7 年前
GradientEdge.cs.meta Gradient edges 7 年前
GraphEditorView.cs Remove unused imports in entire solution 7 年前
GraphEditorView.cs.meta Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
MaterialGraphView.cs When saving a sub graph, we now go through all the shader graphs and updated them if they are using this sub graph. 7 年前
MaterialGraphView.cs.meta [Material Graph] Rename and reorganise the repository. 8 年前
MaterialNodeView.cs Updated so it is only left mouse click that can open using the double click 7 年前
MaterialNodeView.cs.meta [Material Graph] Rename and reorganise the repository. 8 年前
PixelCacheProfilerView.cs * Hunt down code causing pixel cache dirtying every frame 7 年前
PixelCacheProfilerView.cs.meta * Hunt down code causing pixel cache dirtying every frame 7 年前
PortInputView.cs Remove unused imports in entire solution 7 年前
PortInputView.cs.meta Outside node controls for texture slots + various fixes 7 年前
PreviewSceneResources.cs Merge pull request #174 from Unity-Technologies/tim-bug-fixes 7 年前
PreviewSceneResources.cs.meta Move actual preview rendering into PreviewManager 7 年前
ShaderPort.cs Split up MaterialGraph.USS file into multiple USS files for better organization. 7 年前
ShaderPort.cs.meta - Remove NodeCreator 7 年前
Slots.meta Outside node controls for texture slots + various fixes 7 年前