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30 行
688 B

using System.Reflection;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Trigonometry", "Tangent")]
public class TangentNode : CodeFunctionNode
{
public TangentNode()
{
name = "Tangent";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Tangent", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Tangent(
[Slot(0, Binding.None)] DynamicDimensionVector In,
[Slot(1, Binding.None)] out DynamicDimensionVector Out)
{
return
@"
{
Out = tan(In);
}
";
}
}
}