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30 行
689 B
30 行
689 B
using System.Reflection;
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namespace UnityEditor.ShaderGraph
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{
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[Title("Math", "Trigonometry", "Arcsine")]
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public class ArcsineNode : CodeFunctionNode
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{
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public ArcsineNode()
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{
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name = "Arcsine";
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}
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protected override MethodInfo GetFunctionToConvert()
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{
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return GetType().GetMethod("Unity_Arcsine", BindingFlags.Static | BindingFlags.NonPublic);
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}
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static string Unity_Arcsine(
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[Slot(0, Binding.None)] DynamicDimensionVector In,
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[Slot(1, Binding.None)] out DynamicDimensionVector Out)
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{
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return
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@"
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{
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Out = asin(In);
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}
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";
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}
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}
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}
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