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36 行
852 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Matrix", "Matrix Transpose")]
public class MatrixTransposeNode : CodeFunctionNode
{
public MatrixTransposeNode()
{
name = "Matrix Transpose";
}
public override bool hasPreview
{
get { return false; }
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_MatrixTranspose", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_MatrixTranspose(
[Slot(0, Binding.None)] DynamicDimensionMatrix In,
[Slot(1, Binding.None)] out DynamicDimensionMatrix Out)
{
return
@"
{
Out = transpose(In);
}
";
}
}
}