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20 行
722 B
20 行
722 B
#ifndef UNITY_STANDARD_CORE_FORWARD_INCLUDED
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#define UNITY_STANDARD_CORE_FORWARD_INCLUDED
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#if defined(UNITY_NO_FULL_STANDARD_SHADER)
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# define UNITY_STANDARD_SIMPLE 1
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#endif
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#include "UnityStandardConfig.cginc"
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#if UNITY_STANDARD_SIMPLE
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# error
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#else
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#include "UnityLayeredPhotogrammetryCore.cginc"
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VertexOutputForwardBase vertBase (VertexInput v) { return vertForwardBase(v); }
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VertexOutputForwardAdd vertAdd (VertexInput v) { return vertForwardAdd(v); }
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half4 fragBase (VertexOutputForwardBase i) : SV_Target { return fragForwardBaseInternal(i); }
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half4 fragAdd (VertexOutputForwardAdd i) : SV_Target { return fragForwardAddInternal(i); }
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#endif
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#endif // UNITY_STANDARD_CORE_FORWARD_INCLUDED
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