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sebastienlagarde c20bc336 Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
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LayeredLit.shader Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
LayeredLit.shader.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LayeredLitData.hlsl Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
LayeredLitData.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LayeredLitDataDisplacement.hlsl Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
LayeredLitDataDisplacement.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LayeredLitTessellation.shader Remove LIGHTMAP_OFF, DIRLIGHTMAP_OFF and DYNAMICLIGHTMAP_OFF keyword 7 年前
LayeredLitTessellation.shader.meta HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前