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RSlysz 05f23629 Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
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Icons Reflection probe capture material (#1700) 6 年前
Reflection rewrite realtime reflection probe capture 6 年前
Volumetric Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
AdditionalShadowDataEditor.cs Enable Additional component in UI 7 年前
AdditionalShadowDataEditor.cs.meta Enable Additional component in UI 7 年前
HDAdditionalLightDataEditor.cs Enable Additional component in UI 7 年前
HDAdditionalLightDataEditor.cs.meta Enable Additional component in UI 7 年前
HDLightEditor.Styles.cs Add light linking support (#1758) 6 年前
HDLightEditor.Styles.cs.meta LightEditor refactor for 2017.3 7 年前
HDLightEditor.cs Merge branch 'master' into lighting-arealigh-fixup 6 年前
HDLightEditor.cs.meta First draft of new light editor 7 年前
HDLightExplorerExtension.cs - Apply various fix / change 6 年前
HDLightExplorerExtension.cs.meta Add HDLightExplorerExtension 6 年前
Icons.meta Reflection probe capture material (#1700) 6 年前
IndirectLightingControllerEditor.cs Added indirect light control for stacklit 6 年前
IndirectLightingControllerEditor.cs.meta Added a volume to control the indirect light intensity 6 年前
Reflection.meta Renamed reflection editor files 7 年前
Volumetric.meta Adding support for 3D textures to mask local homogeneous fog volumes. 7 年前