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Felipe Lira 9f125a27 Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
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LegacyShadersToLowEndUpgrader.cs Changes to lowend upgraders after material upgrader callback. 8 年前
LegacyShadersToLowEndUpgrader.cs.meta Add LW SRP into material graph 7 年前
LowendMobilePipelineMaterialEditor.cs Changes to lowend upgraders after material upgrader callback. 8 年前
LowendMobilePipelineMaterialEditor.cs.meta Add LW SRP into material graph 7 年前
LowendPipelineAssetInspector.cs Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前
LowendPipelineAssetInspector.cs.meta Add LW SRP into material graph 7 年前
LowendUpgraders.cs Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
LowendUpgraders.cs.meta Add LW SRP into material graph 7 年前
StandardToLowEndMaterialUpgrader.cs Changes to lowend upgraders after material upgrader callback. 8 年前
StandardToLowEndMaterialUpgrader.cs.meta Add LW SRP into material graph 7 年前
UpgradeCommon.cs Changes to lowend upgraders after material upgrader callback. 8 年前
UpgradeCommon.cs.meta Add LW SRP into material graph 7 年前