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18 行
501 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
// RenderRenderPipelineSettings represent settings that are immutable at runtime.
// There is a dedicated RenderRenderPipelineSettings for each platform
[Serializable]
public class GlobalDecalSettings
{
public int drawDistance = 1000;
public int atlasWidth = 4096;
public int atlasHeight = 4096;
}
}