using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace UnityEngine.Experimental.Rendering.HDPipeline { // RenderRenderPipelineSettings represent settings that are immutable at runtime. // There is a dedicated RenderRenderPipelineSettings for each platform [Serializable] public class GlobalDecalSettings { public int drawDistance = 1000; public int atlasWidth = 4096; public int atlasHeight = 4096; } }