您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 
Felipe Lira a54f4afa Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS. 7 年前
..
LightweightBlit.shader Renamed LightweightShaderLibrary folder to just ShaderLibrary and moved to root LWRP folder. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Fix scene view grid rendering in LW (copy depth out) 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightScreenSpaceShadows.shader Fixed shadow precision issues on mobile. 7 年前
LightweightScreenSpaceShadows.shader.meta View space position reconstruction 7 年前
LightweightStandard.shader Added keyword to avoid shadow sampling. 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesSimpleLighting.shader Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
LightweightStandardParticlesSimpleLighting.shader.meta Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
LightweightStandardParticlesUnlit.shader Cleaned up particle code. Added a shader for lit particles with SimpleLighting. 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardTerrain.shader fixed terrain shadows 7 年前
LightweightStandardTerrain.shader.meta Converted terrain standard shader to lightweight. 7 年前
LightweightStandardUnlit.shader Add stereo instancing/multi-view support to LWRP mat shaders 7 年前
LightweightStandardUnlit.shader.meta Add LW SRP into material graph 7 年前