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Sebastien Lagarde 1602a326 HDRenderLoop: Push draft not compiling 8 年前
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API HDRenderLoop: Push draft not compiling 8 年前
API.meta First set of files 8 年前
AreaLighting.hlsl HDRenderLoop: Add area light code (not working) 8 年前
AreaLighting.hlsl.meta HDRenderLoop: Add area light support, first draft 8 年前
BSDF.hlsl HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
BSDF.hlsl.meta First set of files 8 年前
Color.hlsl HDRednerLoop: First draft of meta pass for lighttransport 8 年前
Color.hlsl.meta First set of files 8 年前
Common.hlsl HDRenderLoop: Add area light code (not working) 8 年前
Common.hlsl.meta First set of files 8 年前
CommonLighting.hlsl HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
CommonLighting.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前
Debug.hlsl tabs -> spaces 8 年前
Debug.hlsl.meta HDRenderLoop: Add automatic support for material propery debug 8 年前
Filtering.hlsl tabs -> spaces 8 年前
Filtering.hlsl.meta Very minimal loop done, display red shader 8 年前
GeometricTools.hlsl HDRenderLoop: Fix OBB and sphere project for reflection probe, now working 8 年前
GeometricTools.hlsl.meta First set of files 8 年前
ImageBasedLighting.hlsl HDRenderLoop: Add area light support, first draft 8 年前
ImageBasedLighting.hlsl.meta HDRenderLoop; start support of reflection probe 8 年前
Packing.hlsl HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Packing.hlsl.meta First set of files 8 年前
QuaternionMath.hlsl HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
QuaternionMath.hlsl.meta First set of files 8 年前
SHMath.hlsl HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
SHMath.hlsl.meta First set of files 8 年前
Sampling.hlsl HDRenderLoop: Add area light code (not working) 8 年前
Sampling.hlsl.meta First set of files 8 年前