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21 行
671 B
21 行
671 B
//
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// This file was automatically generated from Assets/ScriptableRenderLoop/ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs. Please don't edit by hand.
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//
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#ifndef ATMOSPHERICSCATTERING_CS_HLSL
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#define ATMOSPHERICSCATTERING_CS_HLSL
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.AtmosphericScatteringSettings+FogType: static fields
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//
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#define FOGTYPE_NONE (0)
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#define FOGTYPE_LINEAR (1)
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#define FOGTYPE_EXPONENTIAL (2)
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//
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// UnityEngine.Experimental.Rendering.HDPipeline.AtmosphericScatteringSettings+FogColorMode: static fields
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//
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#define FOGCOLORMODE_CONSTANT_COLOR (0)
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#define FOGCOLORMODE_SKY_COLOR (1)
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#endif
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