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//
// This file was automatically generated from Assets/ScriptableRenderLoop/ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs. Please don't edit by hand.
//
#ifndef ATMOSPHERICSCATTERING_CS_HLSL
#define ATMOSPHERICSCATTERING_CS_HLSL
//
// UnityEngine.Experimental.Rendering.HDPipeline.AtmosphericScatteringSettings+FogType: static fields
//
#define FOGTYPE_NONE (0)
#define FOGTYPE_LINEAR (1)
#define FOGTYPE_EXPONENTIAL (2)
//
// UnityEngine.Experimental.Rendering.HDPipeline.AtmosphericScatteringSettings+FogColorMode: static fields
//
#define FOGCOLORMODE_CONSTANT_COLOR (0)
#define FOGCOLORMODE_SKY_COLOR (1)
#endif