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13 KiB

using UnityEngine.Rendering;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
internal class SkyRenderingContext
{
IBLFilterGGX m_IBLFilterGGX;
RTHandleSystem.RTHandle m_SkyboxCubemapRT;
RTHandleSystem.RTHandle m_SkyboxGGXCubemapRT;
RTHandleSystem.RTHandle m_SkyboxMarginalRowCdfRT;
RTHandleSystem.RTHandle m_SkyboxConditionalCdfRT;
Vector4 m_CubemapScreenSize;
Matrix4x4[] m_facePixelCoordToViewDirMatrices = new Matrix4x4[6];
Matrix4x4[] m_faceCameraInvViewProjectionMatrix = new Matrix4x4[6];
bool m_SupportsConvolution = false;
bool m_SupportsMIS = false;
BuiltinSkyParameters m_BuiltinParameters = new BuiltinSkyParameters();
bool m_NeedUpdate = true;
public RenderTexture cubemapRT { get { return m_SkyboxCubemapRT; } }
public Texture reflectionTexture { get { return m_SkyboxGGXCubemapRT; } }
public SkyRenderingContext(IBLFilterGGX filterGGX, int resolution, bool supportsConvolution)
{
m_IBLFilterGGX = filterGGX;
m_SupportsConvolution = supportsConvolution;
RebuildTextures(resolution);
}
public void RebuildTextures(int resolution)
{
bool updateNeeded = m_SkyboxCubemapRT == null || (m_SkyboxCubemapRT.rt.width != resolution);
// Cleanup first if needed
if (updateNeeded)
{
RTHandles.Release(m_SkyboxCubemapRT);
RTHandles.Release(m_SkyboxGGXCubemapRT);
m_SkyboxCubemapRT = null;
m_SkyboxGGXCubemapRT = null;
}
if (!m_SupportsMIS && (m_SkyboxConditionalCdfRT != null))
{
RTHandles.Release(m_SkyboxConditionalCdfRT);
RTHandles.Release(m_SkyboxMarginalRowCdfRT);
m_SkyboxConditionalCdfRT = null;
m_SkyboxMarginalRowCdfRT = null;
}
// Reallocate everything
if (m_SkyboxCubemapRT == null)
{
m_SkyboxCubemapRT = RTHandles.Alloc(resolution, resolution, colorFormat: RenderTextureFormat.ARGBHalf, sRGB: false, dimension: TextureDimension.Cube, useMipMap: true, autoGenerateMips: false, filterMode: FilterMode.Trilinear, name: "SkyboxCubemap");
}
if (m_SkyboxGGXCubemapRT == null && m_SupportsConvolution)
{
m_SkyboxGGXCubemapRT = RTHandles.Alloc(resolution, resolution, colorFormat: RenderTextureFormat.ARGBHalf, sRGB: false, dimension: TextureDimension.Cube, useMipMap: true, autoGenerateMips: false, filterMode: FilterMode.Trilinear, name: "SkyboxGGXCubemap");
}
if (m_SupportsMIS && (m_SkyboxConditionalCdfRT == null))
{
// Temporary, it should be dependent on the sky resolution
int width = (int)LightSamplingParameters.TextureWidth;
int height = (int)LightSamplingParameters.TextureHeight;
// + 1 because we store the value of the integral of the cubemap at the end of the texture.
m_SkyboxMarginalRowCdfRT = RTHandles.Alloc(height + 1, 1, colorFormat: RenderTextureFormat.RFloat, sRGB: false, useMipMap: false, enableRandomWrite: true, filterMode: FilterMode.Point, name: "SkyboxMarginalRowCdf");
// TODO: switch the format to R16 (once it's available) to save some bandwidth.
m_SkyboxMarginalRowCdfRT = RTHandles.Alloc(width, height, colorFormat: RenderTextureFormat.RFloat, sRGB: false, useMipMap: false, enableRandomWrite: true, filterMode: FilterMode.Point, name: "SkyboxMarginalRowCdf");
}
m_CubemapScreenSize = new Vector4((float)resolution, (float)resolution, 1.0f / (float)resolution, 1.0f / (float)resolution);
if (updateNeeded)
{
m_NeedUpdate = true; // Special case. Even if update mode is set to OnDemand, we need to regenerate the environment after destroying the texture.
RebuildSkyMatrices(resolution);
}
}
public void RebuildSkyMatrices(int resolution)
{
var cubeProj = Matrix4x4.Perspective(90.0f, 1.0f, 0.01f, 1.0f);
for (int i = 0; i < 6; ++i)
{
var lookAt = Matrix4x4.LookAt(Vector3.zero, CoreUtils.lookAtList[i], CoreUtils.upVectorList[i]);
var worldToView = lookAt * Matrix4x4.Scale(new Vector3(1.0f, 1.0f, -1.0f)); // Need to scale -1.0 on Z to match what is being done in the camera.wolrdToCameraMatrix API. ...
m_facePixelCoordToViewDirMatrices[i] = HDUtils.ComputePixelCoordToWorldSpaceViewDirectionMatrix(0.5f * Mathf.PI, m_CubemapScreenSize, worldToView, true);
m_faceCameraInvViewProjectionMatrix[i] = HDUtils.GetViewProjectionMatrix(lookAt, cubeProj).inverse;
}
}
public void Cleanup()
{
RTHandles.Release(m_SkyboxCubemapRT);
RTHandles.Release(m_SkyboxGGXCubemapRT);
RTHandles.Release(m_SkyboxMarginalRowCdfRT);
RTHandles.Release(m_SkyboxConditionalCdfRT);
}
void RenderSkyToCubemap(SkyUpdateContext skyContext)
{
for (int i = 0; i < 6; ++i)
{
m_BuiltinParameters.pixelCoordToViewDirMatrix = m_facePixelCoordToViewDirMatrices[i];
m_BuiltinParameters.invViewProjMatrix = m_faceCameraInvViewProjectionMatrix[i];
m_BuiltinParameters.colorBuffer = m_SkyboxCubemapRT;
m_BuiltinParameters.depthBuffer = null;
m_BuiltinParameters.hdCamera = null;
CoreUtils.SetRenderTarget(m_BuiltinParameters.commandBuffer, m_SkyboxCubemapRT, ClearFlag.None, 0, (CubemapFace)i);
skyContext.renderer.RenderSky(m_BuiltinParameters, true, skyContext.skySettings.includeSunInBaking);
}
// Generate mipmap for our cubemap
Debug.Assert(m_SkyboxCubemapRT.rt.autoGenerateMips == false);
m_BuiltinParameters.commandBuffer.GenerateMips(m_SkyboxCubemapRT);
}
void RenderCubemapGGXConvolution(SkyUpdateContext skyContext)
{
using (new ProfilingSample(m_BuiltinParameters.commandBuffer, "Update Env: GGX Convolution"))
{
if (skyContext.skySettings.useMIS && m_SupportsMIS)
m_IBLFilterGGX.FilterCubemapMIS(m_BuiltinParameters.commandBuffer, m_SkyboxCubemapRT, m_SkyboxGGXCubemapRT, m_SkyboxConditionalCdfRT, m_SkyboxMarginalRowCdfRT);
else
m_IBLFilterGGX.FilterCubemap(m_BuiltinParameters.commandBuffer, m_SkyboxCubemapRT, m_SkyboxGGXCubemapRT);
}
}
// We do our own hash here because Unity does not provide correct hash for builtin types
// Moreover, we don't want to test every single parameters of the light so we filter them here in this specific function.
int GetSunLightHashCode(Light light)
{
HDAdditionalLightData ald = light.GetComponent<HDAdditionalLightData>();
unchecked
{
int hash = 13;
hash = hash * 23 + (light.GetHashCode() * 23 + light.transform.position.GetHashCode()) * 23 + light.transform.rotation.GetHashCode();
hash = hash * 23 + light.color.GetHashCode();
hash = hash * 23 + light.colorTemperature.GetHashCode();
hash = hash * 23 + light.intensity.GetHashCode();
hash = hash * 23 + light.range.GetHashCode();
if (light.cookie != null)
{
hash = hash * 23 + (int)light.cookie.updateCount;
hash = hash * 23 + (int)light.cookie.GetInstanceID();
}
if (ald != null)
{
hash = hash * 23 + ald.lightDimmer.GetHashCode();
}
return hash;
}
}
public bool UpdateEnvironment(SkyUpdateContext skyContext, HDCamera camera, Light sunLight, bool updateRequired, CommandBuffer cmd)
{
bool result = false;
if (skyContext.IsValid())
{
skyContext.currentUpdateTime += Time.deltaTime;
m_BuiltinParameters.commandBuffer = cmd;
m_BuiltinParameters.sunLight = sunLight;
m_BuiltinParameters.screenSize = m_CubemapScreenSize;
m_BuiltinParameters.cameraPosWS = camera.camera.transform.position;
m_BuiltinParameters.hdCamera = null;
m_BuiltinParameters.debugSettings = null; // We don't want any debug when updating the environment.
int sunHash = 0;
if (sunLight != null)
sunHash = GetSunLightHashCode(sunLight);
int skyHash = sunHash * 23 + skyContext.skySettings.GetHashCode();
bool forceUpdate = (updateRequired || skyContext.updatedFramesRequired > 0 || m_NeedUpdate);
if (forceUpdate ||
(skyContext.skySettings.updateMode == EnvironementUpdateMode.OnChanged && skyHash != skyContext.skyParametersHash) ||
(skyContext.skySettings.updateMode == EnvironementUpdateMode.Realtime && skyContext.currentUpdateTime > skyContext.skySettings.updatePeriod))
{
using (new ProfilingSample(cmd, "Sky Environment Pass"))
{
using (new ProfilingSample(cmd, "Update Env: Generate Lighting Cubemap"))
{
RenderSkyToCubemap(skyContext);
}
if (m_SupportsConvolution)
{
using (new ProfilingSample(cmd, "Update Env: Convolve Lighting Cubemap"))
{
RenderCubemapGGXConvolution(skyContext);
}
}
result = true;
skyContext.skyParametersHash = skyHash;
skyContext.currentUpdateTime = 0.0f;
skyContext.updatedFramesRequired--;
m_NeedUpdate = false;
#if UNITY_EDITOR
// In the editor when we change the sky we want to make the GI dirty so when baking again the new sky is taken into account.
// Changing the hash of the rendertarget allow to say that GI is dirty
m_SkyboxCubemapRT.rt.imageContentsHash = new Hash128((uint)skyContext.skySettings.GetHashCode(), 0, 0, 0);
#endif
}
}
}
else
{
if (skyContext.skyParametersHash != 0)
{
using (new ProfilingSample(cmd, "Clear Sky Environment Pass"))
{
CoreUtils.ClearCubemap(cmd, m_SkyboxCubemapRT, Color.black, true);
if (m_SupportsConvolution)
{
CoreUtils.ClearCubemap(cmd, m_SkyboxGGXCubemapRT, Color.black, true);
}
}
skyContext.skyParametersHash = 0;
result = true;
}
}
return result;
}
public void RenderSky(SkyUpdateContext skyContext, HDCamera hdCamera, Light sunLight, RTHandleSystem.RTHandle colorBuffer, RTHandleSystem.RTHandle depthBuffer, DebugDisplaySettings debugSettings, CommandBuffer cmd)
{
if (skyContext.IsValid() && hdCamera.clearColorMode == HDAdditionalCameraData.ClearColorMode.Sky)
{
using (new ProfilingSample(cmd, "Sky Pass"))
{
m_BuiltinParameters.commandBuffer = cmd;
m_BuiltinParameters.sunLight = sunLight;
m_BuiltinParameters.pixelCoordToViewDirMatrix = HDUtils.ComputePixelCoordToWorldSpaceViewDirectionMatrix(hdCamera.camera.fieldOfView * Mathf.Deg2Rad, hdCamera.screenSize, hdCamera.viewMatrix, false);
m_BuiltinParameters.invViewProjMatrix = hdCamera.viewProjMatrix.inverse;
m_BuiltinParameters.screenSize = hdCamera.screenSize;
m_BuiltinParameters.cameraPosWS = hdCamera.camera.transform.position;
m_BuiltinParameters.colorBuffer = colorBuffer;
m_BuiltinParameters.depthBuffer = depthBuffer;
m_BuiltinParameters.hdCamera = hdCamera;
m_BuiltinParameters.debugSettings = debugSettings;
skyContext.renderer.SetRenderTargets(m_BuiltinParameters);
// If the luxmeter is enabled, we don't render the sky
if (debugSettings.lightingDebugSettings.debugLightingMode != DebugLightingMode.LuxMeter)
{
// When rendering the visual sky for reflection probes, we need to remove the sun disk if skySettings.includeSunInBaking is false.
skyContext.renderer.RenderSky(m_BuiltinParameters, false, hdCamera.camera.cameraType != CameraType.Reflection || skyContext.skySettings.includeSunInBaking);
}
}
}
}
}
}