您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

225 行
9.6 KiB

using System;
using UnityEngine.Rendering;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
public abstract class ProbeWrapper
{
public static ProbeWrapper Wrap(VisibleReflectionProbe probe, PlanarReflectionProbe planarProbe)
{
if (probe.probe != null)
return new VisibleReflectionProbeWrapper(probe);
if (planarProbe != null)
return new PlanarReflectionProbeWrapper(planarProbe);
throw new ArgumentException();
}
protected static EnvShapeType ConvertShape(InfluenceShape shape)
{
switch (shape)
{
default:
case InfluenceShape.Box:
return EnvShapeType.Box;
case InfluenceShape.Sphere:
return EnvShapeType.Sphere;
}
}
protected static EnvShapeType ConvertShape(ProxyShape shape)
{
switch (shape)
{
case ProxyShape.Box:
return EnvShapeType.Box;
default:
case ProxyShape.Infinite:
case ProxyShape.Sphere:
return EnvShapeType.Sphere;
}
}
public ReflectionProbe reflectionProbe { get; protected set; }
public PlanarReflectionProbe planarReflectionProbe { get; protected set; }
public abstract ReflectionProbeMode mode { get; }
public abstract Texture texture { get; }
// Position of the center of the probe in capture space
public abstract float weight { get; }
public abstract float multiplier { get; }
public abstract Matrix4x4 influenceToWorld { get; }
public abstract EnvShapeType influenceShapeType { get; }
public abstract Vector3 influenceExtents { get; }
public abstract Vector3 blendNormalDistancePositive { get; }
public abstract Vector3 blendNormalDistanceNegative { get; }
public abstract Vector3 blendDistancePositive { get; }
public abstract Vector3 blendDistanceNegative { get; }
public abstract Vector3 boxSideFadePositive { get; }
public abstract Vector3 boxSideFadeNegative { get; }
public abstract EnvShapeType proxyShapeType { get; }
public abstract Matrix4x4 proxyToWorld { get; }
public abstract Vector3 proxyExtents { get; }
public abstract bool infiniteProjection { get; }
public abstract uint GetLightLayers();
}
class VisibleReflectionProbeWrapper : ProbeWrapper
{
VisibleReflectionProbe probe;
HDAdditionalReflectionData additional;
public VisibleReflectionProbeWrapper(VisibleReflectionProbe probe)
{
this.probe = probe;
additional = GetHDAdditionalReflectionData(probe);
reflectionProbe = probe.probe;
}
static HDAdditionalReflectionData GetHDAdditionalReflectionData(VisibleReflectionProbe probe)
{
var add = probe.probe.GetComponent<HDAdditionalReflectionData>();
if (add == null)
{
add = HDUtils.s_DefaultHDAdditionalReflectionData;
if (add.influenceVolume == null)
{
add.Awake(); // We need to init the 'default' data if it isn't
}
Vector3 distance = Vector3.one * probe.blendDistance;
add.influenceVolume.boxBlendDistancePositive = distance;
add.influenceVolume.boxBlendDistanceNegative = distance;
add.influenceVolume.shape= InfluenceShape.Box;
}
return add;
}
public override Matrix4x4 influenceToWorld
{
get
{
return Matrix4x4.TRS(
(Vector3)probe.localToWorld.GetColumn(3) + probe.center,
probe.localToWorld.rotation,
Vector3.one
);
}
}
public override Texture texture
{
get
{
if(additional.mode == ReflectionProbeMode.Realtime)
{
return additional.realtimeTexture;
}
else
{
return probe.texture;
}
}
}
public override ReflectionProbeMode mode { get { return probe.probe.mode; } }
public override EnvShapeType influenceShapeType { get { return ConvertShape(additional.influenceVolume.shape); } }
public override float weight { get { return additional.weight; } }
public override float multiplier { get { return additional.multiplier; } }
public override Vector3 influenceExtents
{
get
{
switch (additional.influenceVolume.shape)
{
default:
case InfluenceShape.Box:
return probe.bounds.extents;
case InfluenceShape.Sphere:
return Vector3.one * additional.influenceVolume.sphereRadius;
}
}
}
public override Vector3 blendNormalDistancePositive { get { return additional.influenceVolume.boxBlendNormalDistancePositive; } }
public override Vector3 blendNormalDistanceNegative { get { return additional.influenceVolume.boxBlendNormalDistanceNegative; } }
public override Vector3 blendDistancePositive { get { return additional.influenceVolume.boxBlendDistancePositive; } }
public override Vector3 blendDistanceNegative { get { return additional.influenceVolume.boxBlendDistanceNegative; } }
public override Vector3 boxSideFadePositive { get { return additional.influenceVolume.boxSideFadePositive; } }
public override Vector3 boxSideFadeNegative { get { return additional.influenceVolume.boxSideFadeNegative; } }
public override EnvShapeType proxyShapeType
{
get
{
return additional.proxyVolume != null
? ConvertShape(additional.proxyVolume.proxyVolume.shape)
: influenceShapeType;
}
}
public override Vector3 proxyExtents
{
get
{
return additional.proxyVolume != null
? additional.proxyVolume.proxyVolume.extents
: influenceExtents;
}
}
public override bool infiniteProjection { get { return additional.infiniteProjection; } }
public override Matrix4x4 proxyToWorld
{
get
{
return additional.proxyVolume != null
? Matrix4x4.TRS(additional.proxyVolume.transform.position, additional.proxyVolume.transform.rotation, Vector3.one)
: influenceToWorld;
}
}
public override uint GetLightLayers() { return additional.GetLightLayers(); }
}
class PlanarReflectionProbeWrapper : ProbeWrapper
{
public PlanarReflectionProbeWrapper(PlanarReflectionProbe probe)
{
planarReflectionProbe = probe;
}
public override Matrix4x4 influenceToWorld { get { return planarReflectionProbe.influenceToWorld; } }
public override Texture texture { get { return planarReflectionProbe.texture; } }
public override EnvShapeType influenceShapeType { get { return ConvertShape(planarReflectionProbe.influenceVolume.shape); } }
public override float weight { get { return planarReflectionProbe.weight; } }
public override float multiplier { get { return planarReflectionProbe.multiplier; } }
public override Vector3 influenceExtents
{
get
{
switch (planarReflectionProbe.influenceVolume.shape)
{
default:
case InfluenceShape.Box:
return planarReflectionProbe.influenceVolume.boxSize * 0.5f;
case InfluenceShape.Sphere:
return planarReflectionProbe.influenceVolume.sphereRadius * Vector3.one;
}
}
}
public override Vector3 blendNormalDistancePositive { get { return planarReflectionProbe.influenceVolume.boxBlendNormalDistancePositive; } }
public override Vector3 blendNormalDistanceNegative { get { return planarReflectionProbe.influenceVolume.boxBlendNormalDistanceNegative; } }
public override Vector3 blendDistancePositive { get { return planarReflectionProbe.influenceVolume.boxBlendDistancePositive; } }
public override Vector3 blendDistanceNegative { get { return planarReflectionProbe.influenceVolume.boxBlendDistanceNegative; } }
public override Vector3 boxSideFadePositive { get { return planarReflectionProbe.influenceVolume.boxSideFadePositive; } }
public override Vector3 boxSideFadeNegative { get { return planarReflectionProbe.influenceVolume.boxSideFadeNegative; } }
public override EnvShapeType proxyShapeType { get { return ConvertShape(planarReflectionProbe.proxyShape); } }
public override Vector3 proxyExtents { get { return planarReflectionProbe.proxyExtents; } }
public override bool infiniteProjection { get { return planarReflectionProbe.infiniteProjection; } }
public override ReflectionProbeMode mode { get { return planarReflectionProbe.mode; } }
public override Matrix4x4 proxyToWorld { get { return planarReflectionProbe.proxyToWorld; } }
public override uint GetLightLayers() { return planarReflectionProbe.GetLightLayers(); }
}
}