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22 行
891 B

using System.IO;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class VolumetricMenuItems
{
[MenuItem("GameObject/Rendering/Density Volume", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateDensityVolumeGameObject(MenuCommand menuCommand)
{
var parent = menuCommand.context as GameObject;
var densityVolume = CoreEditorUtils.CreateGameObject(parent, "Density Volume");
GameObjectUtility.SetParentAndAlign(densityVolume, menuCommand.context as GameObject);
Undo.RegisterCreatedObjectUndo(densityVolume, "Create " + densityVolume.name);
Selection.activeObject = densityVolume;
densityVolume.AddComponent<DensityVolume>();
}
}
}