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2.0 KiB

using System.IO;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class ReflectionMenuItems
{
[MenuItem("GameObject/3D Object/Mirror", priority = CoreUtils.gameObjectMenuPriority)]
static void CreateMirrorGameObject(MenuCommand menuCommand)
{
GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
GameObjectUtility.SetParentAndAlign(plane, menuCommand.context as GameObject);
Undo.RegisterCreatedObjectUndo(plane, "Create " + plane.name);
Selection.activeObject = plane;
var planarProbe = plane.AddComponent<PlanarReflectionProbe>();
planarProbe.influenceVolume.boxSize = new Vector3(10, 0.01f, 10);
var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset;
var material = hdrp != null ? hdrp.GetDefaultMirrorMaterial() : null;
if (material)
{
plane.GetComponent<MeshRenderer>().sharedMaterial = material;
}
}
[MenuItem("GameObject/Light/Planar Reflection Probe", priority = CoreUtils.gameObjectMenuPriority)]
static void CreatePlanarReflectionGameObject(MenuCommand menuCommand)
{
var parent = menuCommand.context as GameObject;
var go = CoreEditorUtils.CreateGameObject(parent, "Planar Reflection");
var planarProbe = go.AddComponent<PlanarReflectionProbe>();
planarProbe.influenceVolume.boxSize = new Vector3(1, 0.01f, 1);
// Ensure it gets re-parented if this was a context click (otherwise does nothing)
GameObjectUtility.SetParentAndAlign(go, menuCommand.context as GameObject);
// Register the creation in the undo system
Undo.RegisterCreatedObjectUndo(go, "Create " + go.name);
Selection.activeObject = go;
}
}
}