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13 行
320 B

using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
[CanEditMultipleObjects]
[CustomEditor(typeof(HDAdditionalCameraData))]
class HDAdditionalCameraDataEditor : Editor
{
public override void OnInspectorGUI()
{
}
}
}