sebastienlagarde
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fa4d6567
|
Fix missing stencil mask in SSS jimenez version
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7 年前 |
sebastienlagarde
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26147e28
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
|
72c1efa3
|
Merge pull request #818 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
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7 年前 |
GitHub
|
783239f0
|
Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation
Fix compilation issue with instancing and tessellation
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7 年前 |
sebastienlagarde
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742c208a
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Fix compilation issue with instancing and tessellation
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7 年前 |
GitHub
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3e28e2f6
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Merge pull request #817 from Unity-Technologies/Add-energy-conservation-specular-color
Add energy conservation specular color
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7 年前 |
sebastienlagarde
|
e9ba97a3
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Add energy conservation specular color
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7 年前 |
GitHub
|
144c819c
|
Merge pull request #816 from Unity-Technologies/documentation-updates
Updated readme
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7 年前 |
GitHub
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1bbca813
|
Merge pull request #814 from Unity-Technologies/documentation-updates
Readme update
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7 年前 |
GitHub
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d90fdb95
|
Merge pull request #815 from Unity-Technologies/minor-comment/code-on-decal
minor comment/code on decal
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7 年前 |
Sebastien Lagarde
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60ce8240
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Minor fix
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7 年前 |
Remy
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bb848eef
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Add range attenuation toggle test in light parameters
Disable distord texture mips as workaround for thig bug : https://fogbugz.unity3d.com/f/cases/988983/
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7 年前 |
sebastienlagarde
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87798701
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minor comment/code on decal
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7 年前 |
Paul Melamed
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c5fce3e3
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Merge branch 'master' into prototype/decals_premult_alpha
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Sebastien Lagarde
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5705de92
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Remy
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afb74a48
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
NotRobSheridan
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15300daa
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Updated readme
Fixed headers
|
7 年前 |
John
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eb585d61
|
Initial implementation complete, 1-tap
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7 年前 |
Sebastien Lagarde
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5f384459
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HDRenderPipeline: Update all materials
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7 年前 |
NotRobSheridan
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6e06f10b
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Readme update
Updated readme
Added new opening paragraph
Added new section on SRP assets
Added default install info
Added install info for Lightweight and HD
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7 年前 |
John
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bce0fede
|
View space position reconstruction
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7 年前 |
GitHub
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1d07f3a6
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Merge pull request #808 from Unity-Technologies/prototype/decals_drawinstance
Prototype/decals drawinstance
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7 年前 |
GitHub
|
4263f9df
|
Merge pull request #813 from Unity-Technologies/Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
Replace all toggleoff by toggleui [2018 1 b4 feature]
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7 年前 |
Sebastien Lagarde
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27c0d277
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature]
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7 年前 |
Sebastien Lagarde
|
761db059
|
re-introduce physical light elment remove previously
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7 年前 |
Sebastien Lagarde
|
61ca3c01
|
Replace all toggleOff by ToggleUI [2018.1.b4 feature]
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7 年前 |
GitHub
|
d48bc884
|
Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing
GPU instancing in Lightweight renderpipeline
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7 年前 |
Sebastien Lagarde
|
128f5158
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
GitHub
|
5c7e1fd0
|
Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows
Contact Shadows
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7 年前 |
GitHub
|
5bf4aa76
|
Merge pull request #812 from Unity-Technologies/small-improvement-to-color-picker-debug-mode
HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
Felipe Lira
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482af7f9
|
Fixed compiler errors in LW.
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7 年前 |
sebastienlagarde
|
3bf6049c
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HDRenderPipeline: push small improvement to color Picker debug mode
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7 年前 |
uygar
|
738c9de1
|
Revert "Pass the light position to the shadow code"
This reverts commit d702605939cf2bb80b30cab85e4a8ec83a5f77c5.
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7 年前 |
GitHub
|
fce350a5
|
Merge pull request #810 from Unity-Technologies/lwrp_batcher
Lwrp batcher
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7 年前 |
GitHub
|
4b7581e9
|
Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2
Add color picker debug mode
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7 年前 |
sebastienlagarde
|
c0eaab10
|
wrong removing of spot inner percent
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7 年前 |
Frédéric Vauchelles
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c813f01f
|
[PlanarReflection] fixes
|
7 年前 |
sebastienlagarde
|
7c5ace88
|
Remove physical light unit for the commit
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7 年前 |
Frédéric Vauchelles
|
b0889a10
|
[PlanarReflectionProbe] Fixed capture position
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7 年前 |
sebastienlagarde
|
0e2fd784
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Felipe Lira
|
d7a50ff9
|
update lw assets.
|
7 年前 |
Frédéric Vauchelles
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92bcb4ea
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[PlanarReflection] (wip) fixing planar probe projection
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7 年前 |
sebastienlagarde
|
466305bb
|
Fix missing mouse position
|
7 年前 |
Felipe Lira
|
e397bc6c
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Fixed GI issue in specular workflow.
|
7 年前 |
Frédéric Vauchelles
|
89777ddd
|
[PlanarReflection] (wip) fixing planar probe projection
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7 年前 |
sebastienlagarde
|
6c8462a0
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Refactor all the code of colorpicking to make a more general version
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7 年前 |
Felipe Lira
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da986831
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Updated pipeline asset to a new version.
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7 年前 |
Frédéric Vauchelles
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2756518b
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[PlanarReflection] Fixed domain reload for realtime probes
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7 年前 |
Sebastien Lagarde
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8820a5f9
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Update LuxMeter debugview
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7 年前 |
Felipe Lira
|
f0f14959
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Removed shader/material references from lightweight asset.
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7 年前 |