Jens Holm
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1ba516e7
|
Make reset reference menu appear only when reference name is overridden
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7 年前 |
Jens Holm
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42451460
|
Make reference names editable throught text field and add reference name sanitation
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7 年前 |
GitHub
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1536b7ef
|
Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue
Fix for issues regarding decimals / periods
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7 年前 |
Jens Holm
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af05fcf1
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Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph
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7 年前 |
Matt Dean
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cb9ab96f
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Prevent GC allocation when popup doesnt need to be recreated
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7 年前 |
Jens Holm
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ed5436e4
|
Make custom property names dirty the graph
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7 年前 |
Peter Bay Bastian
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11c1b9be
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Fix all Shader Graph tests (including integration graphs)
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7 年前 |
GitHub
|
26deb2a4
|
Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
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7 年前 |
Jens Holm
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8201871e
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Add meta properties in the CopyPasteGraph
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7 年前 |
Martin Thorzen
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3d65bbd2
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Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed
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7 年前 |
Matt Dean
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ee59804c
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Update ChannelEnumControl to UIElements and USS
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7 年前 |
Jens Holm
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b68215c9
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Add text field on properties to allow a custom reference name
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7 年前 |
Peter Bay Bastian
|
0c641d4b
|
Fixed warnings from generated transform code
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7 年前 |
Jens Holm
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74c313c2
|
Add copy function in IShaderProperty, and implement this in all property classes
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7 年前 |
Matt Dean
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f20e7691
|
Update Gradient UIs to UIElements
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7 年前 |
Matt Dean
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90f19e2e
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Rename Gradient Asset Node > Gradient Node
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7 年前 |
Matt Dean
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25fc05eb
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Rename GradientAssetNode.cs > GradientNode.cs
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7 年前 |
Martin Thorzen
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8f3d14dc
|
Update with cleaning out unused code. And some formatting.
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7 年前 |
Matt Dean
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eda467e3
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Remove ref keywords
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7 年前 |
Martin Thorzen
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962fc981
|
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
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7 年前 |
Matt Dean
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dcfde51b
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Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
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7 年前 |
Martin Thorzen
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3868cb59
|
Fixed so that the preview is not drawn ontop of the Settings Menu
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7 年前 |
Matt Dean
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88372b5f
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Add ref keyword (fix)
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7 年前 |
Martin Thorzen
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b817a5cd
|
Removed unneccessary styling
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7 年前 |
Matt Dean
|
70436083
|
Remove GC allocations on preview property collection
|
7 年前 |
Martin Thorzen
|
ed104fa3
|
Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
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7 年前 |
Matt Dean
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15328c1d
|
Add support for Fixed gradient mode
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7 年前 |
Martin Thorzen
|
1dfe50bd
|
Removed the control attributes
|
7 年前 |
Matt Dean
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2a3637d0
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Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Martin Thorzen
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2fde6ea5
|
Moved the node settings menu to the right place.
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7 年前 |
Matt Dean
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348a9654
|
Change GetPreviewProperty to return list for multiple properties from one slot
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7 年前 |
Martin Thorzen
|
2ff4fbd7
|
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
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7 年前 |
Matt Dean
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ff7c4856
|
Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Martin Thorzen
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a53fbcc2
|
Updated with new property sheet and row functionality plus added the .css files for them
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7 年前 |
Felipe Lira
|
421fd93d
|
Fix for the unmatching command buffer message
|
7 年前 |
GitHub
|
7f7b6cd3
|
Merge pull request #1118 from Unity-Technologies/lw/bugfixes
Lw/bugfixes
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7 年前 |
Aleksandr Kirillov
|
01eba7d0
|
Moved includes to the top where it made sense.
Scale is now an optional parameter in SampleNormal function and has half precision.
_EmissionColor is now explicitly swizzled to .rgb
|
7 年前 |
Felipe Lira
|
5e96c7f1
|
Fixed issue in the order of local light shadow indices. Shadow info gets stored into a shadow bitmask. Refactored to make both lit and shadow pass use the lightData struct.
|
7 年前 |
Aleksandr Kirillov
|
10d82e06
|
Refactored the common code to not depend on specific global variable names.
|
7 年前 |
Felipe Lira
|
4d2339f3
|
api refactor to improve readability
|
7 年前 |
GitHub
|
8d3d47a2
|
Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader
Fixed a compilation error in LW PBR Standard shader
|
7 年前 |
Felipe Lira
|
ca30e010
|
precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light.
|
7 年前 |
Aleksandr Kirillov
|
1330d603
|
Fixed a compilation error in LW PBR Standard shader
|
7 年前 |
Felipe Lira
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5a8e42e7
|
Added support to up to 4 shadow casting lights in the base pass
|
7 年前 |
GitHub
|
a53684d0
|
Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split
Lw/surface cb split
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7 年前 |
Felipe Lira
|
a0c08eaf
|
Further simplifications for the main directional fast path
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7 年前 |
Aleksandr Kirillov
|
1f1983cd
|
Fixed a typo in PBS particle surface data initializer
|
7 年前 |
Paul Melamed
|
45bae982
|
fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code.
|
7 年前 |
GitHub
|
7650c7a6
|
Merge pull request #1121 from EvgeniiG/master
Add local box volume support to volumetrics
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7 年前 |
Felipe Lira
|
caddf3df
|
Removed light sorting. We won't need it with multipass strategy.
|
7 年前 |