Julien Ignace
|
dae258a5
|
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
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7 年前 |
Julien Ignace
|
c4e4129a
|
Moved Cascade and Contact shadows settings to the volume system.
|
7 年前 |
GitHub
|
841f635b
|
Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume
Moved Cascade and Contact shadows settings to the volume system.
|
7 年前 |
Sebastien Lagarde
|
0d688467
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2
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7 年前 |
Peter Bay Bastian
|
ba0ce030
|
Merge branch 'master' into integrate-sg-subshaders
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7 年前 |
Evgenii Golubev
|
0a2033df
|
Merge upstream/master
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7 年前 |
John Parsaie
|
8cc0d941
|
Merge SRP 2018.1
|
7 年前 |
GitHub
|
47d42b36
|
Merge pull request #1 from Unity-Technologies/master
Merge from main
|
7 年前 |
Frédéric Vauchelles
|
fd3d298d
|
Merge branch 'master' into feature/ReflectionProbeBaking
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7 年前 |
Julien Ignace
|
8c4ec6a4
|
- Visualize Cascade debug mode now fades to white instead of black
- Removed jittering when having TAA but looking at debug views.
- Fixed Rendering Debug menu not being removed correctly on domain reload.
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7 年前 |
Frédéric Vauchelles
|
d1dfdb4e
|
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
GitHub
|
992a18a3
|
Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes
Various bug fixes
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7 年前 |
sebastienlagarde
|
113d9c54
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Julien Ignace
|
e35dde2c
|
Enabled last split fade.
|
7 年前 |
GitHub
|
8def5304
|
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
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7 年前 |
Felipe Lira
|
c1ce89b5
|
Merge branch 'master' into lw/shader-optimization
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
# ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardTerrain.shader
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7 年前 |
Evgenii Golubev
|
1d711357
|
Merge 'upstream/master'
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7 年前 |
Remy
|
75cf5fa5
|
Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
|
7 年前 |
Matt Dean
|
f98f82d0
|
Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Frédéric Vauchelles
|
4d7f78f1
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
|
7 年前 |
Yao Xiaoling
|
7ba05ba9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
|
7 年前 |
sebastienlagarde
|
1b755a40
|
Add opacity parameter for contact shadow
|
7 年前 |
GitHub
|
b3641a55
|
Merge pull request #1739 from Unity-Technologies/Add-opacity-on-contact-shadow
Add opacity on contact shadow
|
7 年前 |
GitHub
|
07c127ac
|
Merge pull request #1743 from Unity-Technologies/HDRP/staging
Merge Hdrp/staging
|
7 年前 |
Remy
|
b3ff809b
|
Merge branch 'master' into tests/hdrp/distortion
|
7 年前 |
Julien Ignace
|
5bfcc8cd
|
Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking
|
7 年前 |
Yao Xiaoling
|
4d7a5d51
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
|
7 年前 |
Nerites
|
b088283d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
|
7 年前 |
GitHub
|
7b744594
|
Merge branch 'master' into xrsettings
|
7 年前 |
GitHub
|
b400b1c1
|
Merge branch 'master' into lw/terrain_optimization
|
6 年前 |
Sebastien Lagarde
|
72141169
|
Merge branch 'master' into lighting-arealigh-fixup
|
6 年前 |
GitHub
|
01fdbb38
|
Merge branch 'master' into fix/coupling-hdlight-workflow
|
6 年前 |
GitHub
|
7cfc2ed0
|
Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph
|
6 年前 |