Jens Holm
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74039530
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Allow sahder properties to be copied and pasted between graphs
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7 年前 |
Jens Holm
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a7cb2893
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Allow GraphView to copy when only elements of type BlackboardField are selected
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7 年前 |
GitHub
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23cc01bd
|
Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
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7 年前 |
Peter Bay Bastian
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9cc55c03
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Merge branch 'master' into path-for-shaders
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7 年前 |
GitHub
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312d23e1
|
Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
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7 年前 |
GitHub
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c268bca4
|
Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
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7 年前 |
GitHub
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246492ed
|
Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
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7 年前 |
Jens Holm
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7061787f
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Add docking layout to blackbourd via GeometryChangedEvent on GraphView
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7 年前 |
Jens Holm
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19a741e4
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Switch blackboard layout modifiers to default modifiers
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7 年前 |
Jens Holm
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8e243e0b
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Make floating windows serialize layout realtive to correct content area
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7 年前 |
Jens Holm
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43f24a85
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Remove checks for within parent bonds in resize handles
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7 年前 |
Jens Holm
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f7274b83
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Make the master preview dirty output nodes in subgraphs
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7 年前 |
Jens Holm
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daa8f8ad
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Make window draggable able to clamp to the parent window
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7 年前 |
Jens Holm
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f1a39c3d
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Add input slots from the SubGraphOutputNode in the preveiw shader generation
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7 年前 |
Jens Holm
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ab80ca3c
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Make master preview resize rendertexture continuously
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7 年前 |
Jens Holm
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67b4a259
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Allow SubGraphOutputNode to supply shader data to master preview view
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7 年前 |
Jens Holm
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f3467681
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Make master preview collapse relative to mouse position and afterwards recalculate new docking position
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7 年前 |
Jens Holm
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a073faf1
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Make SubGraphOutputNode have 3D preview similar to MasterNodes
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7 年前 |
Jens Holm
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b1e38c12
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Add collapse button on master preview
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7 年前 |
Martin Thorzen
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bea679f1
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Fixed an extra line whch was not needed
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7 年前 |
Peter Bay Bastian
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ad7f7e58
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Ignore the subjected property when sanitizing name
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7 年前 |
Jens Holm
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0f82d00d
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Add preview to SubGraphOutputNode
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7 年前 |
Martin Thorzen
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9c29a0c6
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Added functionality to search window and made the path's sanitized.
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7 年前 |
Martin Thorzen
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88b45aa5
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Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number.
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7 年前 |
Jens Holm
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392166aa
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Add labels in Vector4MaterialSlot constructor
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7 年前 |
Matt Dean
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589cb99a
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Add changes from previous branch
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7 年前 |
Martin Thorzen
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8742fc7b
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Merge branch 'master' into node-settings
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7 年前 |
Martin Thorzen
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dbf93edc
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Updated teh Graph path functionality. It now saves the path and reads it back
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7 年前 |
GitHub
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c08093e7
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Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size
Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Martin Thorzen
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c4047df5
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Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Martin Thorzen
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b0ebffa3
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Started the work on adding path functionality to shaders.
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7 年前 |
GitHub
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eae8c0fc
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Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
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7 年前 |
GitHub
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0d17d3ed
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Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
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7 年前 |
Martin Thorzen
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cfd61180
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New node settings. Moved the createsettingselement to the master node
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7 年前 |
Martin Thorzen
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abd8a058
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Made IMayRequirePosition public
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7 年前 |
Martin Thorzen
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57b10b82
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[FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them.
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7 年前 |
Martin Thorzen
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9720e0dc
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Added input fields to the vector nodes
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7 年前 |
sebastienlagarde
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2916f7c5
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Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user
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7 年前 |
sebastienlagarde
|
0fa00af2
|
Update tooltip for users for ligths
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7 年前 |
sebastienlagarde
|
cb2ee22e
|
Fix shadowmask warning + lightmap warning
- Fix warning about shadowmask index not being bing
- Fix warning about decode instruction in lightmap already bind
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7 年前 |
GitHub
|
d7f4d6ed
|
Merge pull request #1008 from Unity-Technologies/decals/api_change
Decals/api change. Do not merge, clustered decals on Ps4 are not working, investigating....
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7 年前 |
Paul Melamed
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07ab7b09
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Merge branch 'master' into decals/api_change
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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7 年前 |
Aleksandr Kirillov
|
1ad16cf5
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Got rid of a dependent texture read when sampling a lightmap in LW SRP.
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7 年前 |
GitHub
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8420a1d5
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Update submodule instructions in README
|
7 年前 |
Aleksandr Kirillov
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98367910
|
Fixed SH being always evaluated per-pixel.
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7 年前 |
sebastienlagarde
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b0c0b431
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Fix postprocess enabled when debug mode are enabled (now they are disabled)
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7 年前 |
Aleksandr Kirillov
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92c885e2
|
Fixed LightweightStandardSimpleLighting shader to use target 2.0 and packed interpolators so that they would fit into SM2 limits (8x4).
Removed a redundant specularGloss assignment.
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7 年前 |
sebastienlagarde
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5da6f3f9
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temp fix fo cluster decal
Disable mips on cluster decal to avoid warning
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7 年前 |
sebastienlagarde
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f891e002
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Fix warning issue with ProceduralSky
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7 年前 |
sebastienlagarde
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76abe74c
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Revert modification of lightdefinition for envlight
This isn't necessary and need to be change before users start to do
modification
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7 年前 |