35 次代码提交 (f33cccee-0ed5-47eb-a63c-77435583d3bf)

作者 SHA1 备注 提交日期
Paul Melamed 650a7ab4 debugging projecting a decal onto geometry 7 年前
Paul Melamed d9dc83f4 decal projects correctly onto dbuffer albedo surface (test pattern) 7 年前
Paul Melamed c4761310 color map and normal maps working for decals 7 年前
Paul Melamed a5eb21ff cleaned up decal shader, added custom UI for decal shader 7 年前
Paul Melamed d9d7b2cb refactor to address all comments by Sebastien in slack conversation. 7 年前
Paul Melamed dd2f4c60 Decals work with master and trunk 7 年前
Paul Melamed 651c6311 generating decal normal to decal space matrix in vertex shader 7 年前
Paul Melamed 2479dda2 Move world to decal calculation to shaders, remove the need to set property block in c# 7 年前
Paul Melamed bd31b3cc Temp commit, 1st attempt at instanced decals is working. 7 年前
Paul Melamed 983ccfcb Using proper instancing path. 7 年前
Paul Melamed 5ff3384b fix PR comments 7 年前
sebastienlagarde 87798701 minor comment/code on decal 7 年前
Paul Melamed e5b34b08 passing normalToWorld in material block properties 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Paul Melamed d83ceb71 Use material property block to set decal normal to world instanced matrix array instead of calculating it in the shader 7 年前
Paul Melamed 163fdc44 Intermediate commit 7 年前
Paul Melamed 8c9541db Filling out HTile mask in DBuffer, fix for material foldout update on decal material change 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Paul Melamed afb8df01 Cleanup PR, add decal HTile mask defines 7 年前
Paul Melamed afca789b intermediate commit, decal global properties and draw/fade distance 7 年前
Paul Melamed 382f92e6 Some refactoring and cleanup of how decal draw data gets prepared 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Paul Melamed ff3bd5a3 using new texture atlas to store decal textures 7 年前
Evgenii Golubev b4708ef6 Merge upstream/master 7 年前
sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Paul Melamed 6459cbb2 mesh decals somewhat working 7 年前
Paul Melamed ee12a498 Mesh decals working 7 年前
Paul Melamed 5265aacd cleanup shader #ifdef code 7 年前
Paul Melamed aa31195d change names of decal #defines to reflect functionality of dbuffer passes 7 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
Sebastien Lagarde 05575e19 Fix decal not rendered correctly 6 年前
Paul Melamed bf15dbc1 added depth bias to mesh decals 6 年前
Paul Melamed 8ebddf0c Changed how decal projector extents are modified in the UI, to make editing more intuitive 6 年前