Tim Cooper
2a039635
[Shader Graph] Inital commit of modularised graph editor
12 年前
Tim Cooper
7d0465eb
[Shader Graph]Reformat the code to match conventions.
9 年前
Tim Cooper
53f95972
[shader graph]Refactor
-namespace UnityEditor.Graphs.Material
+namespace UnityEditor.MaterialGraph
9 年前
Tim Cooper
229ce4f5
[shader graph]Fix fix up defaults for node inputs. Moving towards typed inputs.
9 年前
Tim Cooper
60dd24e7
[shader graph]Update update some nodes to have multiple outputs.
9 年前
Tim Cooper
7f682001
[Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors.
9 年前
Tim Cooper
70760866
[shader graph]more support for multiple correct channeling.
9 年前
Tim Cooper
4d5ee48d
[shader graph]Start adding UI to the graph view.
9 年前
Tim Cooper
a99eb964
[shader graph]Add default input UI support (very alpha)
9 年前
Tim Cooper
6aaca4fc
[shader graph]
*Unified deletion architecture - Delete edges before nodes
*Input proxies now aware of their type
*Fix shader builder bug when mapping from vector1 -> vector2. Some compilers need this to be explicit )swizzle with .xx).
9 年前
Tim Cooper
51415775
[shader graph]Data refactor begins.
9 年前
Tim Cooper
418682b1
[Material Graph]Refactoring graph architecture.
9 年前
Tim Cooper
2645e25c
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
9 年前
Tim Cooper
c522adcc
[material graph]Working on texture preview / regeneration of drawing layer workflow.
9 年前
Tim Cooper
553fedbf
[Format]Run code formatting
8 年前
vlad
09332619
Texture Asset node and sampler2D input/output type
8 年前
Matt Dean
c7fbf38f
Added Matrix 2 and 3 types
8 年前
vlad
5f08fc4e
Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc.
8 年前
vlad
953f009f
New sampler2D type for the cases when users require a texture reference, but don't care about using a separate sampler state.
8 年前
Tim Cooper
d0d60781
Texture asset is now a real asset type...
7 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Tim Cooper
2c1b60e0
compiling
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Matt Dean
516051d4
First pass Gradient Nodes
- Added ShaderGraph.cginc
- Added Gradient Type
- Added GradientMaterialSlot
- Added Gradient SlotValueType
- Added Gradient ConcreteSlotValueType
- Added GradientAsset node
- Added Gradient2D node
- Added Gradient PropertyType
7 年前
Peter Bay Bastian
f615cb37
Work with new GraphView slot coloring
7 年前
Matt Dean
f14af0f4
Added Cubemap nodes
7 年前
Matt Dean
8697ac36
Preliminary work on Dynamic Matrix
- Add other matrix slot value types
7 年前
Peter Bay Bastian
929cf786
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
7 年前
Peter Bay Bastian
c2183225
Make GetChannelCount return an integer rather than a number enum thingie
7 年前
Peter Bay Bastian
38e4110f
Move static methods out of AbstractMaterialNode
7 年前
Matt Dean
8f22e3a7
Boolean node and type (part 1)
7 年前
Matt Dean
c0c00ec0
Merge branch 'master' into node-matrix
7 年前
Matt Dean
41740d78
First pass dynamic Multiply node
- Temp adding of test graph
7 年前
Matt Dean
8348d52e
Refactor matrix validation functions
- Move multi use helpers to slot value helper
- Make abstractnode validation functions public virtual to reduce code duplication when doing custom validation
-
7 年前
Martin Thorzen
9720e0dc
Added input fields to the vector nodes
7 年前
Matt Dean
589cb99a
Add changes from previous branch
7 年前
Matt Dean
42b09806
Add first pass Texture2DArray and Texture3D support
7 年前
Tim Cooper
fafb59af
Run code formatter.
7 年前