Matt Dean
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589cb99a
|
Add changes from previous branch
|
7 年前 |
Matt Dean
|
ff7c4856
|
Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Matt Dean
|
2a3637d0
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Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Matt Dean
|
15328c1d
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Add support for Fixed gradient mode
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7 年前 |
Matt Dean
|
dcfde51b
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Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
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7 年前 |
Matt Dean
|
25fc05eb
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Rename GradientAssetNode.cs > GradientNode.cs
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7 年前 |
Matt Dean
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90f19e2e
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Rename Gradient Asset Node > Gradient Node
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7 年前 |
Peter Bay Bastian
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54aaeaae
|
Move to 'ShaderGraph' folder
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7 年前 |
Matt Dean
|
26a4b39a
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HD subshaders branch rebuild
|
7 年前 |
GitHub
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cd218826
|
Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders
HD Master Node Support
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7 年前 |
Alex Lian
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0d975dea
|
Merge remote-tracking branch 'origin/master' into build/automation
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7 年前 |
Matt Dean
|
36a0484f
|
Merge remote-tracking branch 'origin/master' into sg/texture-types
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7 年前 |
sebastienlagarde
|
c0461407
|
Merge branch 'master' into Add-support-of-per-light-shadow-mask-control
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7 年前 |
GitHub
|
7f5da648
|
Merge branch 'master' into sg/show-generated-code
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Frédéric Vauchelles
|
4d7f78f1
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Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/BuildPlayer/HDRPVariantStripper.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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7 年前 |