3213 次代码提交 (f142c657-995a-4a93-9d27-2a9164b1c856)

作者 SHA1 备注 提交日期
Matt Dean f698c591 Changed Length Node output to vec1 7 年前
Peter Bay Bastian 7386944f DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1) 7 年前
Tim Cooper 0ceca805 Add transparency modes. 7 年前
Matt Dean b510d6f4 Fixes for PR 7 年前
Peter Bay Bastian 9284e11f Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47 7 年前
Tim Cooper a0602cf5 Generalised PBR / Unlit master 7 年前
Matt Dean 736a2328 Add LOD input and inline reflection vector 7 年前
Peter Bay Bastian 9d6fad5e Make "convert to subgraph" undoable (doesn't delete the sub graph though) 7 年前
Tim Cooper 1d641fec For final shader generation use the master node. 7 年前
Matt Dean f14af0f4 Added Cubemap nodes 7 年前
Peter Bay Bastian 9aa25c1e Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom 7 年前
Tim Cooper f559320c 'working' previews. 7 年前
Matt Dean 0eff0dec Add Normal unpack mode for Texture 2D Node 7 年前
Peter Bay Bastian fe10dc56 Fix bug causing preview to be now shown after creating a node 7 年前
Matt Dean 5131e8e1 Fixes for PR 7 年前
Tim Cooper 6f035d8a hack and slash. 7 年前
Peter Bay Bastian 0d6ff9c3 Flip change check in EnumControlView and remove unused field 7 年前
Matt Dean dadccc50 Merge branch 'master' into node-channel 7 年前
Tim Cooper da15e457 dirty first pass pass architecture. 7 年前
GitHub a8dfafe4 Merge pull request #84 from Unity-Technologies/node-artistic-mask 7 年前
Peter Bay Bastian f463b52e Make HeightToNormal node use a UV slot rather than manually binding to UV channel 7 年前
Peter Bay Bastian cd4618e1 Add field dragger to vector inputs 7 年前
Peter Bay Bastian e1281f8c Fixes for new node style 7 年前
GitHub 5cadd592 Merge pull request #610 from EvgeniiG/master 7 年前
GitHub ed6efcd7 Merge pull request #608 from EvgeniiG/master 7 年前
GitHub b529a548 Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master 7 年前
GitHub 39cb603c Revert "Revert " Reduce the number of dependent texture reads for SSS"" 7 年前
GitHub bcdbf637 Merge pull request #606 from Unity-Technologies/revert-594-master 7 年前
GitHub 1ba061ab Revert " Reduce the number of dependent texture reads for SSS" 7 年前
GitHub 1392a5c1 Fix a comment 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
Evgenii Golubev 594c4768 Multiple bugfixes for transmission 7 年前
GitHub 5ed9240c Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent 7 年前
Evgenii Golubev c33e5451 Improve FastSign() and FastMulBySignOf() 7 年前
Peter Bay Bastian 67c78bcc Update to latest post processing, bump package version and include some package files in the repo 7 年前
Evgenii Golubev 6e123ad4 Remove zero-initialization of PreLightData 7 年前
Felipe Lira e62690b9 Merge branch 'LightweightPipeline' 7 年前
Evgenii Golubev 8ed2bde7 Refactor directional and punctual light code 7 年前
GitHub e9e1ad86 Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera 7 年前
Evgenii Golubev f62c83f5 Update FastSign() and implement FastMulBySignOf() 7 年前
sebastienlagarde b110295c HDRenderPipeline: Fix issue with ambient occlusoin and transparent 7 年前
Peter Bay Bastian 0bdd58c1 Remove ShadowAlgorithmsCustom 7 年前
Evgenii Golubev 74f8bb30 Update TagLightingForSSS() 7 年前
sebastienlagarde 61f5b7f5 HDRenderPipeline: Move postprocessRenderContext per camera 7 年前
Peter Bay Bastian b7db3ef9 Merge branch 'shader-include-paths-2' 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
GitHub 979cccc3 Merge pull request #603 from Unity-Technologies/Update-creation-of-RenderPipeline 7 年前
Evgenii Golubev 3aaf86e7 Add comments 7 年前
sebastienlagarde 55499af1 HDRenderPipeline: Update creation of RenderPipeline asset and resources 7 年前
Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前