6752 次代码提交 (f0f49516-0616-4827-a72a-cae28869467e)

作者 SHA1 备注 提交日期
sebastienlagarde 71170c2a Fix camera preview - Remove obsolete code 7 年前
Stephane Laroche 0fe9e92a Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...) 7 年前
GitHub d1233422 Merge pull request #1331 from Unity-Technologies/shadows-fixes 7 年前
Stephane Laroche 48ae99ff Fix normal map scaling to work properly. 7 年前
sebastienlagarde 87b6bc50 Move atmospheric scattering field above volumetric 7 年前
uygar 2fc50ce9 Fixed handling unknown GPUShadowTypes in the shadow manager. 7 年前
Stephane Laroche 0bff25c5 Independent Coat Normap Map : WIP 7 年前
sebastienlagarde 88a04a92 Fix volumetric toggle 7 年前
GitHub ef1dc366 Merge pull request #1330 from Unity-Technologies/Clean-code 7 年前
Stephane Laroche 39777104 Independent Coat Normal Map: Input management 7 年前
sebastienlagarde 77bf6fb4 Clean reflection code about camera creation 7 年前
Sebastien Lagarde f4660e9b Add framesettings support to volumetric 7 年前
Stephane Laroche e0b3d217 Merge branch 'master' into stacklit 7 年前
GitHub 17d5bb27 Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera 7 年前
sebastienlagarde f9636448 Add volumetric bool 7 年前
sebastienlagarde 9ab1b257 more fix on hdCamera and frameSettings 7 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 7 年前
sebastienlagarde 01cd6f98 Add FrameSettings to hdCamera 7 年前
Frédéric Vauchelles 493c1fac Added temporal filtering for HiZ 7 年前
sebastienlagarde 18b3c12d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 7 年前
GitHub 13dbf1ab Add missing assignment of the volumetric light dimmer 7 年前
sebastienlagarde ed310e3a Move definition to GlobalLightloop settings 7 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 7 年前
sebastienlagarde b23c429e Update changelog 7 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 7 年前
GitHub e09dc001 Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass 7 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 7 年前
sebastienlagarde cc62edb1 Fix triplanar with meta pass 7 年前
Frédéric Vauchelles c64d8d8a Limiting mip level when raymarching near screen borders 7 年前
GitHub 212ff6b3 Merge pull request #1324 from Unity-Technologies/Fix-misc-warning 7 年前
Frédéric Vauchelles 262145d7 Added debugs 7 年前
GitHub 8d7b737d Merge pull request #1314 from Unity-Technologies/volumetric-lighting-updates 7 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 7 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 7 年前
GitHub 71a8132f Merge pull request #1321 from EvgeniiG/master 7 年前
Frédéric Vauchelles c0482898 Removed linear raymarch before HiZ, replaced with call intersection 7 年前
Frédéric Vauchelles 27865707 Reproject SSR with motion vectors 7 年前
Evgenii Golubev ebb293eb Temporarily disable tone mapping of volumetrics to avoid banding artifacts 7 年前
Frédéric Vauchelles 842b295a Added debug for sampled color in raymarching 7 年前
Frédéric Vauchelles 225851ea Renamed properly SSR settings 7 年前
Peter Bay Bastian 7b43adb3 Update DoRepaint for UIElements change in trunk 7 年前
Frédéric Vauchelles 638799d0 Fixed hit weight calculate 7 年前
Frédéric Vauchelles 576ebd36 HiZ: Raymarch behind surfaces 7 年前
Yao Xiaoling fc9758a0 Add EnableHeightBlending property to instruct unity to not to use heightmaps. 7 年前
Yao Xiaoling b6cb6283 Revert unnecessary changes. 7 年前
Yao Xiaoling 5b75827c Added terrain height based blending. 7 年前
Yao Xiaoling 695625a5 Move TerrainLitUI.cs to TerrainLit folder. 7 年前
Yao Xiaoling 93a66c4c Changed line endings to LF. Allow 8 splat textures per pass in TerrainList_Basemap_Gen.shader. 7 年前
Yao Xiaoling aef8e02a Added terranlit basemap generation shader. 7 年前