9 次代码提交 (eeae2f11-a751-450e-ac30-3d305336f883)

作者 SHA1 备注 提交日期
Natalie Burke f9118863 reordering and sorting of procedural nodes, created temp make shadergraph category and added nodes that should become shader graphs there. Fixed broken procedural nodes, added useful inputs, unified stylization 7 年前
Matt Dean 73639f15 Fix Checkerboard node 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
Matt Dean 00d8b6e8 Rename ColorMaterialSlot > ColorRGBAMaterialSlot and add ColorRGB slot 7 年前
Matt Dean 394320a1 Add documentation links for all nodes 7 年前
Peter Bay Bastian 6cdf82d9 Further ShaderStageCapability work 7 年前
Peter Bay Bastian 88b60892 Fixing AA of procedural checkerboard node 7 年前
Peter Bay Bastian 6e2cae42 Fixing frequency limiter to allow the lerp values to actually hit their endpoints. Also switching to a slightly cheaper calculation that gives nearly identical results. 7 年前