Felipe Lira
187c51e1
Removed test scene added by mistake
8 年前
sebastienlagarde
eb9013f0
HDRenderPipeline: Fix depth offset that was enabled even if not use
8 年前
sebastienlagarde
792f8eec
HDRenderPipeline: Reassign default material
8 年前
sebastienlagarde
87ec1c17
HDRenderPipeline: m_LightLoop is always existing, no need to test for null in HDRenderPipeline.cs
8 年前
GitHub
9ba974dc
Merge pull request #274 from Unity-Technologies/Remove-Resources-folder
Move shader outside of resource folder
8 年前
sebastienlagarde
de9e95b1
HDRenderPipeline: Fix issue with sky shader not having the correct path
8 年前
sebastienlagarde
27f03e37
HDRenderPipeline: More update for moving shaders
8 年前
sebastienlagarde
77c2c22a
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder
8 年前
sebastienlagarde
b088bb9a
HDRenderPipeline: Moive all shaders/compute into resources asset
+ fix an issue with building player with debug menu
8 年前
Felipe Lira
6275e9d2
Added baked emission support to LD pipe and proper test scene
8 年前
sebastienlagarde
e0790c63
HDRenderPipeline: Show double sided global illumination option on lit shader
8 年前
GitHub
fa72dec5
Merge pull request #273 from Unity-Technologies/Remove-lightloop-asset
Remove lightloop asset
8 年前
sebastienlagarde
bab2a250
HDRenderPipeline: Update TileSetting to work correctly with HDInspector
The HDInspector now correctly display the UI
8 年前
sebastienlagarde
d6537189
HDRenderPipeline: Make TilePass.LightLoop a regular class, not an asset
- Remove LightTileProducer class
- remove BaseLightLoop class
- TilePass.LightLoop is now a regular class
8 年前
sebastienlagarde
72362297
HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline
8 年前
sebastienlagarde
6d899dd0
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
- Rename HDRenderPipeline to HDRenderPipelineAsset
- Move new renamed class in its own file
- Rename HDRenderPipelineInstance to HDRenderPipeline
8 年前
sebastienlagarde
d396f2b8
HDRenderPipeline: Update compute shader
8 年前
sebastienlagarde
f946b09a
HDRenderPipeline.: Create RenderPipelineResources
RenderPipelineResources will keep a reference on all the compute shaders
and regualr shaders. It replace TilePassResources and we will remove all
Resources folder
8 年前
sebastienlagarde
77b7d74b
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-lightloop-asset
8 年前
Felipe Lira
287a7929
Fixed compiler erros for some variants/platforms.
8 年前
Felipe Lira
54b6d8a9
Updated custom testframework build file to account for new path and to only allow iOS build on Mac OSX
8 年前
GitHub
d3bd8f2f
Merge pull request #272 from Unity-Technologies/Branch_DebugMenu2
Debug Menu Update
8 年前
GitHub
1d2a75e7
Merge pull request #271 from Unity-Technologies/Fix-tangent-issue-and-update-double-sided
Fix tangent issue and update double sided
8 年前
sebastienlagarde
e93ed04c
HDRenderPipeline: Re-add "none" mode for double sided lighting
This may be use for hair card. Double sided mode now have none, mirror
and flip mode
8 年前
sebastienlagarde
8a02d46a
HDRenderPipeline: Fix tangent issue when orthornomalize in Lit.shader
8 年前
GitHub
8f2a5a9f
Optimize MipmapLevelToPerceptualRoughness()
8 年前