15 次代码提交 (eae8ba2b-faf6-45ae-874e-2fc8c8331eb5)

作者 SHA1 备注 提交日期
mmikk 27ed7249 throwing in fptl project 9 年前
vlad-andreev 19c489a6 [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
mmikk bdf1c521 more random fixes to new clustered implementation (still disabled) 8 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
mmikk d68f5478 first pass on getting rid of shader compile errors on PS4 8 年前
mmikk 20aeb365 use FirstSetBit_Hi() instead as firstbithigh() 8 年前
mmikk c67cdd6a only invert z value when not in opengl 8 年前
mmikk db9d8a33 fix another revZ problem in ogl 8 年前
mmikk 485cc57e prepare for platforms with compute but no texCubeArray 8 年前
Filip Iliescu 9c8adb1a enable panaroma for iOS 8 年前
Antti Tapaninen c3b566bd work in progress, avoid using cubemap textures on mobile targets 8 年前
Antti Tapaninen 18f72301 fix shader compiler warning 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Antti Tapaninen 702dca0c fix box projection issue with DirectionToSphericalTexCoordinate 8 年前