- Rename "Common" folder "Core" folder
- Move fptl specific code from common to fptl (skyhelper, shaderbase.h)
- Move hdrp specific code from common to hdrp (resource
blitcubemap.shader)
- Remove "tutorial" on basicRenderPipeline folder name
- Update path name in shader for shadow include
- Fix misc warning in shaders
'camera.worldToCameraMatrix' has a positive determinant (flip Y and Z) when rendering reflection probes, yet has a negative determinant (flip Z) in the case of the regular scene rendering.