Tim Cooper
1b049752
[Material Graph] Rename and reorganise the repository.
8 年前
Tim Cooper
ab7317bb
[Mat Graph]Run code formatter
8 年前
Peter Bay Bastian
60926063
ColorNodeData now re-uses the underlying list returned by GetControlData()
MaterialNodeData.Initialize(INode) is now virtual, so that e.g. ColorNodeData can override and do initialization of it's own first.
Implemented item reference checking for lists in NodeDrawer and MaterialNodeDrawer
8 年前
Peter Bay Bastian
92dd5d89
Replaced MarkDirtyHack with scoped OnModified and optimised preview rendering
8 年前
Tim Cooper
3093c701
upgrading ui
8 年前
Peter Bay Bastian
14f32a76
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
8 年前
Peter Bay Bastian
f1abf833
Implemented node collapsing
8 年前
Peter Bay Bastian
af616546
Implemented basic title bar
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
Peter Bay Bastian
4ff1c093
NodeDrawer now derives from Node.
And all the superfluous files have been removed.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
98e645eb
Make Node and NodePresenter members private
They still accessible through public (and in the case of Node, virtual)
interfaces.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
574bc97d
First implementation of node collapsing for MG
Signed-off-by: joce <joce@unity3d.com>
8 年前