30 次代码提交 (e27ffc54-4887-4bc6-8713-658e99215ab3)

作者 SHA1 备注 提交日期
Evgenii Golubev 78d34610 Split 'ShaderVariables.hlsl' into 3 files 8 年前
Evgenii Golubev df0f7a32 Add SHADERPASS_SHADOWS 8 年前
Evgenii Golubev 8be8c50b Fix tangent space SSS integration 8 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 8 年前
Evgenii Golubev 52044713 Rename 'camera' to 'view' (where applicable) for clarity 8 年前
sebastienlagarde 9ae2a6d0 HDRenderPipeline: Fix issue with tessellation shadow and camera relative code 7 年前
Evgenii Golubev dde5d9bb Rename and add comments for clarity 7 年前
Julien Ignace 8c3d6702 Screen Space Shadows for directional light v0 (WIP) 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Evgenii Golubev d57bf9b9 Fix tessellation frustum culling, clean and optimize 7 年前
Evgenii Golubev 11ff5460 Optimize GetCurrentViewPosition() 7 年前
Julien Ignace 6cf5f4d4 Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
Julien Ignace a533af44 Implemented height fog for linear and exponential fog. 7 年前
Julien Ignace 7755d57e Implemented GetWorldSpaceNormalizeViewDir over GetWorldSpaceViewDir 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
sebastienlagarde 9801577c Change code generation to allow multiple debug case for the same field. allow debug view normal 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 7 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 7 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
sebastienlagarde b9bb2978 Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde ee31a3ad HDRP: Improve camera relative rendering precision on object 7 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 7 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 7 年前
sebastienlagarde c4ad663f Update comment and fix instancing 7 年前
Julien Ignace be5922ef Refactor of constant buffers in HDRP 6 年前