Julien Ignace
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b43fec12
|
Fixed global illumination setup and shader.
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8 年前 |
Julien Ignace
|
19d5484e
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Updated LayeredLit shader with new code.
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8 年前 |
Julien Ignace
|
48fc9b85
|
- Properly implemented GI meta pass for Unlit shader.
- Properly re-implemented Emission GI mode for Lit/Unlit/LayeredLit shaders.
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8 年前 |
Julien Ignace
|
44b015c9
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SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
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8 年前 |
Julien Ignace
|
c95f1451
|
- Fixed Smoothness maps on Lit/LayeredLit shaders
- Reduced default heightmap scale to 0.01 for Lit/LayeredLit shaders.
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8 年前 |
Julien Ignace
|
4f8f27fc
|
Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
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8 年前 |
Julien Ignace
|
58445897
|
Procedural sky now uses the Sky Framework (V1 functionality not tested)
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8 年前 |
Julien Ignace
|
0198ab8f
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Added the possibility to choose the update mode of sky environment lighting.
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8 年前 |
Arnaud Carre
|
05fd006e
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HDTest scene for fast batch rendering
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8 年前 |
sebastienlagarde
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66834685
|
HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean
- HDRI reflection is flipped, but HDRI and procedural sky are flipped
each other. For now fix the HDRI sky and we will fix procedural sky
after
|
8 年前 |
Julien Ignace
|
273ab865
|
Updated GI test scene (added baked versus realtime light)
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8 年前 |
Julien Ignace
|
293776aa
|
Compilation fix on PS4: removed static keyword and reverted Cluster size to 16 because there's not enough VGPR on PS4 to compile it otherwise (to investigate)
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8 年前 |
Arnaud Carre
|
bce577f1
|
add a new test scene with less material change
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8 年前 |
Julien Ignace
|
7a3ff433
|
Put a free camera in all the test scenes.
|
8 年前 |
Julien Ignace
|
07204458
|
Fixed GI test scene
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8 年前 |
Julien Ignace
|
d210135e
|
- Added HDShadowSettings component for volumes
- Removed all obsolete Scene/CommonSettings code
- Updated HDRP samples scene with new volume sky/fog settings and removed obsolete assets
|
7 年前 |
Thomas
|
8f3bae6c
|
Updated sample scenes
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7 年前 |
Julien Ignace
|
a95ec526
|
- Changed the way baking sky works (because it was broken with interpolation volumes becoming assets). It's now a dedicated component instead of a flag in a SkySettings
- Updated all test scenes accordingly
- Specified the right RenderPipeline on all our test scenes cameras.
|
7 年前 |