14 次代码提交 (df95d960-0ef8-499d-bfb2-f51a5be668c5)

作者 SHA1 备注 提交日期
Julien Ignace 3fdb1fb7 Missing files 8 年前
Julien Ignace aab6d427 - Fixed last directional cascade to not be fully shadowed. 8 年前
Julien Ignace 62fe15a4 Refactored current debug structures to be consistent with how Shadow Debug worked and correctly split Settings and Debug Parameters 8 年前
Julien Ignace 60dd6c48 Implemented lighting debug in the shader. 8 年前
Julien Ignace 2a8e9ce0 Renamed all XXXParametrers class to XXXSettings for consistency. 8 年前
Julien Ignace 6f47c87f Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene). 8 年前
Julien Ignace d11b8e6e Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
Julien Ignace 17a9cbd9 Added a lighting debug mode to visualize Cascaded shadow splits. 8 年前
Julien Ignace 0682d57b - Implemented first debug menu items (bool and float) in the player 8 年前
Julien Ignace 54b035df First version of DebugItemDrawer 8 年前
Julien Ignace 0339b072 - Debug item can be added to a menu given by name (no need to create a new class anymore) 8 年前
Julien Ignace f2d353ad Added support for Enum Debug Items 8 年前
Julien Ignace ef9383f3 Added Color debug item (readonly at runtime for now) 8 年前
Julien Ignace fb1650c5 Added support for readonly and dynamically displayed debug items. 8 年前