mmikk
c7d5b507
fix refl shader compile errors due to roughness/perceptualRoughness
fix refl shader compile errors due to roughness/perceptualRoughness
8 年前
Tim Cooper
bb779dab
[shadergraph]Make export button that works.
9 年前
sebastienlagarde
76f890ea
Very minimal loop done, display red shader
Very minimal loop done, display red shader
8 年前
vlad-andreev
3eb07ca4
fix shader (perceptualRoughness->roughness)
8 年前
Tim Cooper
4d5ee48d
[shader graph]Start adding UI to the graph view.
9 年前
sebastienlagarde
2fae393e
More work
More work
8 年前
vlad-andreev
269c29f8
fixed script compile errors in the standalone build
8 年前
Tim Cooper
450a5f11
[shader graph]small tweaks and cleanup to the invalid state caching.
9 年前
sebastienlagarde
c4848bb4
Merge remote-tracking branch 'refs/remotes/origin/master' into ShaderLibrary
8 年前
vlad-andreev
7bb76860
[fptl] non-shadowcasting directional lights were turning the scene black
8 年前
Tim Cooper
acfc64fe
[Shader graph]Add some texture panning.
9 年前
sebastienlagarde
1ec6d8b9
First set of files
First set of files submit to iniate the project and be able to work from
home :)
This is WIP and files will move/change.
For now just a set of file mostly empty, setup name etc...
8 年前
vlad-andreev
8104f191
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
70760866
[shader graph]more support for multiple correct channeling.
9 年前
sebastienlagarde
269e8d24
Revert " Fix error after merge trunk"
This reverts commit 189924f384b6b03677b75ff5daafe5b254a03993.
8 年前
Tim Cooper
7f682001
[Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors.
9 年前
sebastienlagarde
907c12cd
Fix error after merge trunk
Profiler have move into others file
8 年前
vlad-andreev
0751ef4a
[fptl] removed multiple Submit() calls
8 年前
Tim Cooper
60dd24e7
[shader graph]Update update some nodes to have multiple outputs.
9 年前
vlad-andreev
0bfdd8a7
fix exception when not all active lights have shadows enabled
8 年前
Tim Cooper
5f56ff07
[shader graph]Tidy up graphs.
9 年前
mmikk
195cdbc5
fix cookie coord for point light
fix cookie coord for point light
8 年前
Tim Cooper
229ce4f5
[shader graph]Fix fix up defaults for node inputs. Moving towards typed inputs.
9 年前
vlad-andreev
03f141d0
TextureCache: rolled back format conversion code, fixed test scene to match code changes
8 年前
Tim Cooper
94238998
[Shader graph]Add float input node
9 年前
vlad-andreev
371607ee
fix cut and paste issue
8 年前
Tim Cooper
76820cdf
[shader graph] fix null ref exception.
9 年前
vlad-andreev
033ba931
fptl: baked reflection probes
8 年前
Tim Cooper
ff4d4704
[shader graph]fix layout.
9 年前
vlad-andreev
dd40738f
revert the forward loop test scene to using the forward loop..
8 年前
Tim Cooper
4b137787
[shader graph]Reenable node UI. Not amazingly laid out yet, but it will get there.
9 年前
vlad-andreev
c2d1fc80
test scene fix
8 年前
Tim Cooper
c55aaff6
[shader graph]
Tidy up canvas texture generation (do not leak textures / only regenerate when needed)
Mark time dependent nodes dirty all the time
Tidy up Window code slightly
9 年前
vlad-andreev
2ef69948
fptl: fixed point light cookie transform
8 年前
Tim Cooper
5090feee
[shader graph] Add context menu for adding nodes.
9 年前
vlad-andreev
c15dfde0
separate test scene for fptl
8 年前
Tim Cooper
d0d0f462
[shader graph] Fix edge connection so that it removes input edges before connecting new input edges.
9 年前
vlad-andreev
54dac420
fptl: cookie texture settings and conversion, RGBA cookies
8 年前
Tim Cooper
3da9634f
[Shader graph]working delete + connect of nodes / edges
9 年前
vlad-andreev
51a4931d
fix tabs
8 年前
Tim Cooper
5a34322a
[Shader Graph] Previews rendering.
9 年前
vlad-andreev
f41bce43
hotswapping/reimporting of cookie textures
8 年前
Tim Cooper
a184cf99
[shader graph]Working node connections.
9 年前
Aras Pranckevicius
b226d5cd
Update for CubemapArray API changes
8 年前
Tim Cooper
834fc657
[shader graph] start porting to new graph framework.
9 年前
vlad-andreev
01f87afe
fix material lifetime
8 年前
Tim Cooper
3824cd6b
[Shader Graph] tidying.
9 年前
vlad-andreev
4e8bf0ba
fptl: fix specular in linear
8 年前
Tim Cooper
424d2324
[shader graph] Fix issue where we were overriding base class and not calling the function.
9 年前
vlad-andreev
326ac6a3
fptl: proper linear rendering
8 年前