Paul Melamed
|
c4761310
|
color map and normal maps working for decals
|
7 年前 |
Paul Melamed
|
d9d7b2cb
|
refactor to address all comments by Sebastien in slack conversation.
|
7 年前 |
Paul Melamed
|
d31d3ab4
|
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
|
7 年前 |
Paul Melamed
|
ddee46ec
|
fix decal rendering in editor
|
7 年前 |
Paul Melamed
|
dd2f4c60
|
Decals work with master and trunk
|
7 年前 |
Paul Melamed
|
1f7d870b
|
addressed some PR commenst, started adding metal, smoothnes, height to decals.
|
7 年前 |
Paul Melamed
|
3b75ece2
|
temp fixed include issues for some .compute shaders
added metal, smoothness to decals
|
7 年前 |
Paul Melamed
|
2df92783
|
changed input textures layout for decals
|
7 年前 |
Paul Melamed
|
e2add901
|
intermediate commit for decal height map
|
7 年前 |
Paul Melamed
|
097ea5b1
|
height is being written to dbuffer
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7 年前 |
Julien Ignace
|
03e54099
|
(WIP) Changed all HDRP RenderTextures to RTHandles
|
7 年前 |
Paul Melamed
|
afb8df01
|
Cleanup PR, add decal HTile mask defines
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7 年前 |
Paul Melamed
|
afca789b
|
intermediate commit, decal global properties and draw/fade distance
|
7 年前 |
Julien Ignace
|
950b560d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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7 年前 |
Paul Melamed
|
ffd9f57f
|
intermediate commit, decals pass info to gpu light culling
|
7 年前 |
Paul Melamed
|
8668ed75
|
decals working on transparency
|
7 年前 |
Julien Ignace
|
85039c4d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
|
7 年前 |
Paul Melamed
|
75b17fab
|
Merge branch 'master' into decals/clustered
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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7 年前 |
Sebastien Lagarde
|
ea8ce865
|
First draft
|
7 年前 |
Paul Melamed
|
ff3bd5a3
|
using new texture atlas to store decal textures
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
Paul Melamed
|
f961e596
|
Albedo contribution flag works on transparency
|
7 年前 |
Paul Melamed
|
8b873a1e
|
added color swatch to decal material
|
7 年前 |
Sebastien Lagarde
|
d69fdafe
|
HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number
|
7 年前 |
Paul Melamed
|
e000418f
|
Intermediate work
|
7 年前 |
Paul Melamed
|
de7b8a99
|
mesh decals work with some per channel masks
|
7 年前 |
Paul Melamed
|
8e6c1409
|
per channel decals work for meshes and transparency
|
7 年前 |
sebastienlagarde
|
1555fbce
|
HDRP: More renaming for camera relative rendering (rename lightDefinition)
|
7 年前 |
Paul Melamed
|
141afc6f
|
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
|
7 年前 |
Paul Melamed
|
abdc7b2f
|
cleanup refactor
|
7 年前 |
Sebastien Lagarde
|
413dd3f2
|
Update shaderVariableDecal (fix issue with decal and batcher)
|
7 年前 |