38 次代码提交 (d6616003-b0b8-43a0-b432-4fe8895020ea)

作者 SHA1 备注 提交日期
Tim Cooper 2a039635 [Shader Graph] Inital commit of modularised graph editor 12 年前
Tim Cooper 7d0465eb [Shader Graph]Reformat the code to match conventions. 9 年前
Tim Cooper 53f95972 [shader graph]Refactor 9 年前
Tim Cooper 229ce4f5 [shader graph]Fix fix up defaults for node inputs. Moving towards typed inputs. 9 年前
Tim Cooper 60dd24e7 [shader graph]Update update some nodes to have multiple outputs. 9 年前
Tim Cooper 7f682001 [Shader Graph] Add channel types. This allows for visual errors if you try to promote vectors. 9 年前
Tim Cooper 70760866 [shader graph]more support for multiple correct channeling. 9 年前
Tim Cooper 4d5ee48d [shader graph]Start adding UI to the graph view. 9 年前
Tim Cooper a99eb964 [shader graph]Add default input UI support (very alpha) 9 年前
Tim Cooper 6aaca4fc [shader graph] 9 年前
Tim Cooper 51415775 [shader graph]Data refactor begins. 8 年前
Tim Cooper 418682b1 [Material Graph]Refactoring graph architecture. 8 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 8 年前
Tim Cooper c522adcc [material graph]Working on texture preview / regeneration of drawing layer workflow. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
vlad 09332619 Texture Asset node and sampler2D input/output type 7 年前
Matt Dean c7fbf38f Added Matrix 2 and 3 types 7 年前
vlad 5f08fc4e Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 7 年前
vlad 953f009f New sampler2D type for the cases when users require a texture reference, but don't care about using a separate sampler state. 7 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Tim Cooper 2c1b60e0 compiling 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Matt Dean 516051d4 First pass Gradient Nodes 7 年前
Peter Bay Bastian f615cb37 Work with new GraphView slot coloring 7 年前
Matt Dean f14af0f4 Added Cubemap nodes 7 年前
Matt Dean 8697ac36 Preliminary work on Dynamic Matrix 7 年前
Peter Bay Bastian 929cf786 Add ShaderStringBuilder and change non-CodeFunctionNodes to use it 7 年前
Peter Bay Bastian c2183225 Make GetChannelCount return an integer rather than a number enum thingie 7 年前
Peter Bay Bastian 38e4110f Move static methods out of AbstractMaterialNode 7 年前
Matt Dean 8f22e3a7 Boolean node and type (part 1) 7 年前
Matt Dean c0c00ec0 Merge branch 'master' into node-matrix 7 年前
Matt Dean 41740d78 First pass dynamic Multiply node 7 年前
Matt Dean 8348d52e Refactor matrix validation functions 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前