23 次代码提交 (d61424da-e3ad-4cf6-aec0-38f979ab243c)

作者 SHA1 备注 提交日期
Felipe Lira 0324ec96 Refactor to improve shader library organization and readability 7 年前
Tim Cooper cf875c87 No ligh list support 7 年前
Arnaud Carre d5ff0590 LWRP: SRP batcher compatibility 7 年前
Felipe Lira 2c1cc95d Added GetCameraPositionWS(). Converted core functions to use real. 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
GitHub d48bc884 Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing 7 年前
Felipe Lira c925c4c7 Converted fragment functions to use InputData struct so we can update more easily ShaderGraph template. 7 年前
Felipe Lira c51ce48c Merged master 7 年前
Felipe Lira 5b48f6c3 Single Light Shader 7 年前
John Parsaie 4d394a7e Apply SSAO term to LW Standard 7 年前
Felipe Lira 090e9c4e Added _ScaledScreenParams shader property to access camera size scaled by render scale. 7 年前
Felipe Lira a53eff3d Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 7 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 7 年前
Felipe Lira 66f3ec92 Added support to ComputeBuffer for non mobile and non WebGL platforms. 7 年前
Felipe Lira 84d6783d Setting up light indices much earliear in the pipeline for better thread scheduling. 7 年前
Felipe Lira ec6f0e8f Fixed GLES 2.0 shader compiler error in Integration Test suite. 7 年前
Felipe Lira 21416f83 Fixed GLCore compute buffer 7 年前
GitHub 9a457bcc Lw/bugfix/1058812 (#1818) 6 年前
egomeh 8ef0ee06 Combine distance and spot attenuation into a single uniform 6 年前
GitHub 3e976bf2 Lw/api review v1 (#1872) 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
GitHub 56538cc3 Removed unused light cookied code. (#1917) 6 年前