14 次代码提交 (d0c30f9a-2cbe-4cb6-a166-18045a0be820)

作者 SHA1 备注 提交日期
Eduardo Chaves d69b28bf Adding dynamic size function wrapper 8 年前
Eduardo Chaves 620b809b Adding the Add node with dynamic inputs and respective presenter (W.I.P) 8 年前
Eduardo Chaves 337cd82b Finilized Adder shader, fixed FunctionNInNOut issues 8 年前
Eduardo Chaves 56672837 Adding Mandelbrot fractal node. Not perfect, but it's there 8 年前
Eduardo Chaves 20b3d107 Adding correct default values for fractals 8 年前
Eduardo Chaves e2223047 Adding Heightmap to Normalmap node. Fixing some bugs with function N 8 年前
Eduardo Chaves 292567c4 Adding ChannelBlend node 8 年前
vlad 5f08fc4e Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
Florent Guinier 264cb36f fix gradient node (with more cofee) 8 年前
vlad d0c30f9a Rewrote triplanar to work with the Sampler Asset (some master node issue where Texture2D would fail with no errors). Graphs which don't seem to work should have TriPlanar, SamplerAsset, and TextureAsset deleted and re-added. 8 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 8 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前