Julien Ignace
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2b609ae4
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- Split Debug classes in separate files
- Free Camera controls are now disabled when debug menu is enabled.
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7 年前 |
Julien Ignace
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d50d5989
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Post merge fix
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7 年前 |
sebastienlagarde
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a8480a83
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First draft
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7 年前 |
Sebastien Lagarde
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b8b6dd9b
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Push second draft
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7 年前 |
sebastienlagarde
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d1c884e4
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Add Lux meter debug mode
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7 年前 |
sebastienlagarde
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6c8462a0
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Refactor all the code of colorpicking to make a more general version
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7 年前 |
Frédéric Vauchelles
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df67690c
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[PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes
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7 年前 |
Frédéric Vauchelles
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42e300fe
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[PlanarProbe] Provide full size array of available VP matrices to shaders
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7 年前 |
Frédéric Vauchelles
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f84484dc
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[ScreenSpaceProjection] added debug modes
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7 年前 |
sebastienlagarde
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9afa4d41
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First draft
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7 年前 |
Sebastien Lagarde
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c24ba107
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Few adjustement
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7 年前 |
Frédéric Vauchelles
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672c909b
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Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/SceneViewDrawMode.cs.meta
# Tests/Scripts/Editor/GraphicTests/Framework/TestResultWindow.cs.meta
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7 年前 |
Frédéric Vauchelles
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56d74148
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(wip) added debug for screen space tracing
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7 年前 |
Frédéric Vauchelles
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8a772b86
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[ScreenSpaceTracing] fixed dirVS, added debugs
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7 年前 |
Frédéric Vauchelles
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17eb7e3c
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[ScreenSpaceTracing] (wip) step by step debugging
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7 年前 |
Thomas
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45dc22f9
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Refactored the debug menu
Now with proper serialization in the editor and better runtime UI capabilities
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7 年前 |
Frédéric Vauchelles
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d1dfdb4e
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Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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7 年前 |
sebastienlagarde
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e519cc25
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HDRenderPipeline: Add specular color debug override
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7 年前 |
Frédéric Vauchelles
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ae245c12
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Updated debug for screen space tracing
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7 年前 |
Frédéric Vauchelles
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070dec58
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Added int to switch between raymarching algorithm for testing purpose
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7 年前 |
uygar
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32641789
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Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
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7 年前 |
Julien Ignace
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36fb4e21
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Added debug exposure parameter to several debug modes.
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7 年前 |
Frédéric Vauchelles
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085e9237
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(wip) Refactored screen space tracing for refraction
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7 年前 |
Frédéric Vauchelles
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4fbb1c4f
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(wip) Added refraction model
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7 年前 |
Frédéric Vauchelles
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5ef1d97f
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(wip) Added debug for proxy and hiz refraction modes
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7 年前 |
sebastienlagarde
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9298afe1
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Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates
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7 年前 |
sebastienlagarde
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fbf1ccab
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Remove indirect GTAO debug mode
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7 年前 |
sebastienlagarde
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5799a070
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Fix issue with override value in debug
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7 年前 |
Frédéric Vauchelles
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7df2f723
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Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Frédéric Vauchelles
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638799d0
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Fixed hit weight calculate
Updated debug modes
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7 年前 |
Frédéric Vauchelles
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842b295a
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Added debug for sampled color in raymarching
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7 年前 |
Frédéric Vauchelles
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27865707
|
Reproject SSR with motion vectors
Added HiZ cell mip diff debug
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7 年前 |
Tim Cooper
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fafb59af
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Run code formatter.
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7 年前 |
Antoine Lelievre
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edaa6a3d
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Added VisualizeShadowMasks mode in Lighting debug
Mode to visualize all 4 channels of shadow masks
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7 年前 |
Antoine Lelievre
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03c9b17a
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Add option to disable light by type in the debug menu
|
6 年前 |
Antoine Lelievre
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c278bbee
|
Simplified Show light type debug settings
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6 年前 |
Antoine Lelievre
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7c21615a
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Added Luminance meter
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6 年前 |
Anis Benyoub
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e30715d6
|
Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes
Add a singleton that generates basic Meshes to avoid regenerating them at every frame in debug mode
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6 年前 |