Eduardo Chaves
c30e0ee9
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
7 年前
Eduardo Chaves
0abd0951
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
7 年前
Florent Guinier
6edcd801
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
7 年前
RinaldoTjan
a194067c
Added BlendMode
Soft Light need to be fixed.
Still missing the rest blend mode. (Will add again tomorro).
7 年前
vlad
5db9bbb1
Saturate, UV Rotation, and tex2Dlod nodes.
7 年前
Eduardo Chaves
dd8a892c
Adding constants node and corresponding presenter Adding Negate Node Adding UVPanner Node
7 年前
Matt Dean
2fdc11d3
RGBtoLuminance: fix for the fix
7 年前
Matt Dean
cf30e087
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
7 年前
bfogerty
5b4645b7
Procedural, Math, and UV Nodes
7 年前
Andre McGrail
c127b19f
-Moved cube map node
-Tweaked colour guide texture
-Fixed time node
7 年前
Matt Dean
942d8736
Fixed dot error on RGBtoLuminance
7 年前
Matt Dean
2c5dc651
Cleanup
Cleaned up new nodes
Changed Function3Input kShaderNames to be protected
7 年前
Florent Guinier
7ae13517
SwizzleNode now working
7 年前
Tim Cooper
3094ee75
Merge branch 'new-importer-workflow' into hackweek2017
7 年前
Florent Guinier
cbbf048e
Fix SwizzleNode step1
7 年前
Andre McGrail
2dbd4aa3
Added nodes
-Ceil
-Exponential
-Floor
-Frac
-HSVtoRGB
-Hue
-InverseLerp
-OneMinus
-Remap
-RGBtoHCV
-RGBtoHSV
-Round
-Sign
-SquareRoot
-Step
-Trunc
-FMod
-Log
WIP Nodes
-ComponentSplitNode
-Cubemap
-Function1in3out
7 年前
Tim Cooper
8f917469
Fix saving the shader so that it can be used on objects in the scene.
7 年前
Florent Guinier
8f28c9f1
move levelNode to "range" menu
7 年前
Tim Cooper
8bbb99b1
fix up serialisation on load.
7 年前
Florent Guinier
6f40e6a8
Level node (this time working :))
7 年前
Tim Cooper
1896e42f
[Improvements]Change workflow to work with new montreal importer work (scriptable importer)
7 年前
Florent Guinier
ce59a9db
Step1 for LevelNode
7 年前
Tim Cooper
c0b51820
fixing after merge
7 年前
Peter Bay Bastian
9e18b962
Temporarily disable pixel caching due to issues with IMGUI controls
7 年前
Tim Cooper
591ca2fd
Start upgrade to new graph view.
7 年前
joce
9a543d90
update to latest GraphView
8 年前
joce
b965052b
update to latest canvas2d branch
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
bdd758ff
Add GraphView as submodule
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
0b37ab28
Remove GraphView copy
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
f4fad3a8
Update to latest GraphView
** Requires update to Unity branch **
- New way to reference StyleSheets (no longer using attributes). This in the
goal of moving GraphView to a GitHub submodule.
- Styles sheets moved under Resources folder
- BaseTypeMapper renamed BaseTypeFactory
- Little change to edge drawing code.
- Changes to selection mechanism.
- NodeAnchors are no longer always removed/added on a DataChange (more changes
to come to this soon).
- Dragger and NodeDragger change only the VisualElement on MouseMove. The
presenter is now changes and notified of the change only upon MouseUp.
- Various minute changes to demo presenters.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Peter Bay Bastian
ab990b62
TypeMapper and ScriptableObjectFactory
Only used in AbstractGraphInspector for now
8 年前
joce
4702ac61
Updated graphs
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
2a1b5b99
TypeMapper => GraphTypeMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
c5baafe7
Integrate latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
7ab5cea2
Update shader graphs (placement was broken)
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
cfc167d9
TypeMapper now derives from BaseDataMapper
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
134a3007
Update to latest GraphView
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
sebastienlagarde
f87075a5
Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvement
8 年前
sebastienlagarde
0d5518ce
HDRenderPipeline: More test - Miss domain shader part
8 年前
sebastienlagarde
89300656
HDRenderPipeline: Try to improve vertex side of thing
8 年前
GitHub
129ff6b6
Remove the MIP map level bias of 1
(omegaS / omegaP == 1) already results in the correct 'mipLevel' value of 0.
8 年前
sebastienlagarde
8c83bcf9
HDRenderPipeline: Add few comment
8 年前
GitHub
7f00e9f5
Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-pass
Update unlit shader
8 年前
sebastienlagarde
b354ea14
HDrenderPipeline: move call of UpdateSkyEnvironment
8 年前
sebastienlagarde
0646b112
Merge remote-tracking branch 'refs/remotes/origin/master' into Changed-transparent-opaque-Unlit-pass
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
8 年前
GitHub
55ce8087
Merge pull request #95 from EvgeniiG/master
Improve the quality of IBL
8 年前
GitHub
a5775271
Update readme
8 年前
Evgenii Golubev
a18376f2
Clarify the comment
8 年前
GitHub
14094952
Merge pull request #94 from Unity-Technologies/fix-wireframe
Fallback to forward-only rendering when scene view is in wireframe mode
8 年前