Tim Cooper
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b16686d0
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strip hd pipe for now when in package.
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7 年前 |
Tim Cooper
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1094a25f
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move HD using class data from core.
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7 年前 |
GitHub
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59c35fd3
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Merge pull request #484 from Unity-Technologies/Recreate-light-list-PR
Recreate light list pr
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7 年前 |
Sebastien Lagarde
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2b49d121
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Re add sample scene
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7 年前 |
Sebastien Lagarde
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d36f89ad
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add files
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7 年前 |
GitHub
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9d30417f
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Merge pull request #482 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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39471547
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Merge pull request #480 from Unity-Technologies/revert-477-revert-475-lightlists
Revert "Revert "light/probe lists reference implementation""
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7 年前 |
GitHub
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aca7c5b3
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Revert "Revert "light/probe lists reference implementation""
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7 年前 |
GitHub
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be80c8a3
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Merge pull request #477 from Unity-Technologies/revert-475-lightlists
Revert "light/probe lists reference implementation"
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7 年前 |
GitHub
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377ca98b
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Revert "light/probe lists reference implementation"
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7 年前 |
GitHub
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bd6266f8
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Merge pull request #475 from Unity-Technologies/lightlists
light/probe lists reference implementation
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7 年前 |
GitHub
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17bdc932
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Merge pull request #476 from Unity-Technologies/Unity-2017.3
Merge 2017.3
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7 年前 |
vlad-andreev
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738479fe
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cleanup
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7 年前 |
vlad-andreev
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8f499afb
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light/probe lists reference implementation
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7 年前 |
GitHub
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6213cc0b
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Merge pull request #470 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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468b9b08
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Merge pull request #457 from Unity-Technologies/revert-455-feature/transparency
Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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d522b968
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Revert "Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…"
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7 年前 |
GitHub
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bd30b9be
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Merge pull request #455 from Unity-Technologies/feature/transparency
Use LOAD_TEXTURE2D to get depth from depth pyramid, fixed roughness t…
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7 年前 |
GitHub
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f49bc2d1
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Merge pull request #450 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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ae958d8a
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Merge pull request #445 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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1137cfb3
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Merge pull request #441 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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5a04d527
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Merge pull request #438 from Unity-Technologies/Unity-2017.3
Merge pull request #437 from Unity-Technologies/Branch_FixDepthBuffer…
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7 年前 |
GitHub
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5493daa7
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Merge pull request #436 from Unity-Technologies/Branch_FixDepthBufferCopy
Branch fix depth buffer copy
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7 年前 |
GitHub
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8814cf02
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Merge pull request #435 from Unity-Technologies/Unity-2017.3
Rename ShadowIncludes.inl to ShadowIncludes.hlsl, as .inl extension a…
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7 年前 |
GitHub
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c540af87
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Merge pull request #434 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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d5b454e5
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Merge pull request #429 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
Julien Ignace
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bc57fd4a
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Small fixes based on PR feedback
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7 年前 |
Julien Ignace
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61fc8ab8
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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35fa0617
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Merge pull request #426 from Unity-Technologies/Unity-2017.3
Merge pull request #425 from Unity-Technologies/Detail-map-tiling-dep…
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7 年前 |
Julien Ignace
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ce27bfcb
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- Added possibility to add "Runtime Only" debug items to the debug window.
- Exposed HDRP parameters for GPU Lighting and prepass to the runtime debug window.
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7 年前 |
GitHub
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5710175b
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Merge pull request #424 from Unity-Technologies/Detail-map-tiling-depends-on-base-tiling
Detail map tiling depends on base tiling
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7 年前 |
Julien Ignace
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9314e011
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Added the possibility to do alpha test only depth prepass in deferred.
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7 年前 |
Julien Ignace
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825bfd84
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DepthPrepass
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7 年前 |
GitHub
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3151b43b
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Merge pull request #423 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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a82f6ffc
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Merge pull request #421 from Unity-Technologies/Unity-2017.3
Unity 2017.3
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7 年前 |
GitHub
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63209502
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Merge pull request #419 from Invertex/2017.3-Invertex
SSS: Added thickness map and adjusted settings for Perry head example
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7 年前 |
Julien Ignace
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60566108
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Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware)
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7 年前 |
Julien Ignace
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c024c281
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Fixed compilation error (Disable wind for Velocity because of the known Normal Attribute issue)
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7 年前 |
GitHub
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3a89f231
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Merge pull request #420 from EvgeniiG/Unity-2017.3
Properly disable sky lighting when sky settings are disabled
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7 年前 |
uygar
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6f7557f5
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Added new define to control register usage in the shadow library.
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7 年前 |
Evgenii Golubev
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a9e543a5
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Properly disable sky lighting when sky settings are disabled
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7 年前 |
GitHub
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63f03b6e
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Merge pull request #416 from EvgeniiG/Unity-2017.3
Add helper code to solve issues with reflection probes
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7 年前 |
Evgenii Golubev
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ea6b4b2e
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Add helper code to solve issues with reflection probes
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7 年前 |
GitHub
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3907ee76
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Merge pull request #415 from Unity-Technologies/Branch_FixDepthPassNormal
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
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7 年前 |
GitHub
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5220738e
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Update LitVelocityPass.hlsl
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7 年前 |
Julien Ignace
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9c3561fd
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Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
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7 年前 |
sebastienlagarde
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29051d8c
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HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
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7 年前 |
Felipe Lira
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b020baa6
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Added HDLightEditor custom renderpipeline attribute
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7 年前 |
Felipe Lira
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d1cf8765
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Merge branch 'LightweightPipeline' into Unity-2017.3
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7 年前 |
sebastienlagarde
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86ea2884
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HDRenderPipeline: Add support for HDRLightmap
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7 年前 |