Julien Ignace
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6b9ad1a2
|
Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal)
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7 年前 |
Julien Ignace
|
4a214e97
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- Fixed shader compilation errors on PS4
- Fixed auto-merge mistake
- Renamed blend mode to more artists friendly names and removed SoftAdd mode.
|
7 年前 |
Mikko Strandborg
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a2a3c47b
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Add vulkan to the list of only_renderers in all the shaders
|
7 年前 |
Peter Bay Bastian
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9dd5e5c5
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Change shader include paths to take advantage of Core being an include path now
|
7 年前 |
Sebastien Lagarde
|
d6a7fcd6
|
HDRenderPipeline; Clean include of Color.hlsl
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7 年前 |
sebastienlagarde
|
0feb39a6
|
HDRenderPipeline: Add xboxone support
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7 年前 |
sebastienlagarde
|
4b26e012
|
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
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7 年前 |
Kay Chang
|
42c358c5
|
Added Switch support for SRP sample project.
C# scripts modified to build without XR support on Switch.
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7 年前 |
Sebastien Lagarde
|
e319fe72
|
minor comment correction
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7 年前 |
Sebastien Lagarde
|
90e761b6
|
HDRenderPipeline: Fix misc compiler warning
|
7 年前 |
Sebastien Lagarde
|
60bcac15
|
Fix several shader and C# warning
|
7 年前 |
sebastienlagarde
|
c810e7d7
|
Fix issue with shader resource of sky
- Move all Sky shader to RenderPipeline resources to avoid error when
creating template
- Fix naming inconsistency with sky: skyHDRI => hdriSky SkyProcedural =>
ProceduralSky
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7 年前 |
sebastienlagarde
|
f891e002
|
Fix warning issue with ProceduralSky
|
7 年前 |
Kay Chang
|
53b01e3a
|
WIP adding Switch support.
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7 年前 |
Kay Chang
|
c279dc9c
|
Re-added modified files for Switch without BOM.
|
7 年前 |
sebastienlagarde
|
b38abf0c
|
HDRP: Add minor comment on sky shader
|
6 年前 |