5626 次代码提交 (c409dd0c-574b-46f6-878b-59fae8efabae)

作者 SHA1 备注 提交日期
Thomas d7bc651c Update postfx package version 7 年前
Thomas ca823afb Update postfx submodule 7 年前
Aleksandr Kirillov 8b7c571e Some shuffling around reduces frame time on older devices. 7 年前
Felipe Lira 9acad36a Fixed regression that was causing shadows to not render. 7 年前
sebastienlagarde 3daab8a8 Fix DebugColorPicker warning 7 年前
GitHub 77ed5eb6 Merge pull request #1058 from Unity-Technologies/FixViewDir 7 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 7 年前
Evgenii Golubev a2909c99 Fix the shadow index bug 7 年前
Jens Holm 74039530 Allow sahder properties to be copied and pasted between graphs 7 年前
JavDevGames 082d7d93 Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string) 7 年前
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 7 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 7 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 7 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 7 年前
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 7 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 7 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 7 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 7 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 7 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 7 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 7 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 7 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 7 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 7 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 7 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 7 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 7 年前
Jens Holm b1e38c12 Add collapse button on master preview 7 年前
Martin Thorzen bea679f1 Fixed an extra line whch was not needed 7 年前
Peter Bay Bastian ad7f7e58 Ignore the subjected property when sanitizing name 7 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 7 年前
Martin Thorzen 9c29a0c6 Added functionality to search window and made the path's sanitized. 7 年前
Martin Thorzen 88b45aa5 Added functionality so that you cannot have properties with the same name. It appends (*) to your property where * is just the next sequential number. 7 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Martin Thorzen 8742fc7b Merge branch 'master' into node-settings 7 年前
Martin Thorzen dbf93edc Updated teh Graph path functionality. It now saves the path and reads it back 7 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 7 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 7 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 7 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 7 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 7 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
Aleksandr Kirillov f980622c Packing and unpacking view direction the same way helps to get correct lighting... who would've guessed 7 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 7 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 7 年前
Aleksandr Kirillov 8b48e2b4 Updated the comments about sharing an interpolator between LM UV and vertex SH in LW. 7 年前
GitHub 9dc2fe4c Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelect 7 年前
GitHub 81fad193 Merge pull request #1055 from Unity-Technologies/LowEndPerf 7 年前