GitHub
b182eb4f
Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
8 年前
sebastienlagarde
935b09ec
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
8 年前
Aras Pranckevicius
ccdd344f
API change: SortOptions -> SortFlags
8 年前
GitHub
8337fa69
Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
8 年前
Sebastien Lagarde
1b338186
HDRenderLoop: SinglePAss work but Tile is broken...
8 年前
Sebastien Lagarde
575af190
HDRenderLoop: Fix assert issue
8 年前
Sebastien Lagarde
546401a2
HDRenderLoop: Version that compile and display something
8 年前
Sebastien Lagarde
5afbdc3c
HDRenderLoop: Push a version with C# that compile
8 年前
Sebastien Lagarde
37316a28
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
8 年前
mmikk
1804b00c
remove
prefix
8 年前
mmikk
d9c6d51d
move multicompile to the correct location
move multicompile to the correct location
8 年前
mmikk
cbedc8ab
fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
8 年前
Sebastien Lagarde
0e900c4e
HDRenderLoop: Commit second draft, need testing
8 年前
Evgenii Golubev
81eebc83
Update the project's editor version
8 年前
mmikk
8ef3ae75
misc bug fixes
misc bug fixes
8 年前
sebastienlagarde
5882c727
HDRenderLoop: Draft of refator not working
8 年前
Evgenii Golubev
c9a0007c
Factor out the procedural sky shader
8 年前
mmikk
c67cdd6a
only invert z value when not in opengl
only invert z value when not in opengl
8 年前
sebastienlagarde
d0ebdb4a
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
8 年前
runes
36e49e0d
Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
8 年前
Julien Ignace
9ccb7b24
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
8 年前
runes
a5030aa0
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
fb30bf8c
Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
8 年前
Julien Ignace
9ce05c62
Fixed whitespace.
8 年前
Julien Ignace
dc9c16ef
Renamed "tex world scale" to "tiling" for planar/triplanar mapping.
8 年前
Aras Pranckevicius
dd9a2ab6
BasicRenderLoop: add text with instructions, edit path where asset is created
8 年前
Julien Ignace
c26c16b2
Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes.
8 年前
runestubbe
517006da
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Sebastien Lagarde
b835a78b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
c95f1451
- Fixed Smoothness maps on Lit/LayeredLit shaders
- Reduced default heightmap scale to 0.01 for Lit/LayeredLit shaders.
8 年前
runes
6d7d07de
TilePass support for arealights
8 年前
Sebastien Lagarde
39e6194b
HDRenderLoop: few fix on cluster FPTL, still not work yet
8 年前
Julien Ignace
c1b2cb24
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Julien Ignace
d4e1f7c7
Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before).
8 年前
Julien Ignace
2fc686ba
Synchronized properly texture scale/offset for layeredLit.
8 年前
Tim Cooper
c11fe3b4
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
8 年前
Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
Tim Cooper
57c58904
[mat graph]More remapping
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
Peter Bay Bastian
6b8dd307
Minor style tweak
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
Peter Bay Bastian
fa8baa2c
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
Sebastien Lagarde
62c01cdd
HDRenderLoop: First no working version of cluster FPTL
8 年前