22 次代码提交 (bfb2bedd-0a6b-417d-b4c7-5ab5e924bfa4)

作者 SHA1 备注 提交日期
Tim Cooper 2a039635 [Shader Graph] Inital commit of modularised graph editor 12 年前
Tim Cooper 2de768fd [Shader Graph]Making it work on current setup. 9 年前
Tim Cooper 1eaab6d4 [MaterialGraph] Compiling (and working) specular / metal setups. 9 年前
Tim Cooper 7d0465eb [Shader Graph]Reformat the code to match conventions. 9 年前
Tim Cooper e1a0768f [Shader Graph] 9 年前
Tim Cooper 53f95972 [shader graph]Refactor 9 年前
Tim Cooper f93f8c6b [shader graph] 9 年前
Tim Cooper 51415775 [shader graph]Data refactor begins. 9 年前
Tim Cooper 6d78b98e [shader graph]data refactor pt2 9 年前
Tim Cooper a2b27b3c [Shader graph]Working on getting previews again. 9 年前
Tim Cooper 418682b1 [Material Graph]Refactoring graph architecture. 9 年前
Tim Cooper 7a1ca7ce [material graph]Compiles again. 9 年前
Tim Cooper ed811c3c [material graph]Tidy slot reference usages + update tests. 9 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 8 年前
Tim Cooper cc192491 [Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically) 8 年前
Tim Cooper 480131e4 [Material Graph]Split out lighting functions to different files 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 95b250d2 [material graph] Fix newline issues. 8 年前